Daedskin

joined 1 year ago
[–] Daedskin@lemm.ee 5 points 2 weeks ago

My friend group refers to Left 4 Dead 2 versus mode as "the grand finals" for this reason; the players in it treat it like it's the most important event that's ever happened in their life, and a single mistake is completely unacceptable

[–] Daedskin@lemm.ee 2 points 2 weeks ago (3 children)

Because the tools are here and not going anyway

I agree with this on a global scale; I was thinking about on a personal scale. In the context of the entire world, I do think the tools will be around for a long time before they ever fall out of use.

The actually useful shit LLMs can do.

I'll be the first to admit I don't know many use cases of LLMs. I don't use them, so I haven't explored what they can do. As my experience is simply my own, I'm certain there are uses of LLMs that I hadn't considered. I'm personally of the opinion that I won't gain anything out of LLMs that I can't get elsewhere; however, if a tool helps you more than any other method, then that tool could absolutely be useful.

[–] Daedskin@lemm.ee 33 points 2 weeks ago* (last edited 2 weeks ago) (7 children)

I like the sentiment of the article; however this quote really rubs me the wrong way:

I’m not suggesting we abandon AI tools—that ship has sailed.

Why would that ship have sailed? No one is forcing you to use an LLM. If, as the article supposes, using an LLM is detrimental, and it's possible to start having days where you don't use an LLM, then what's stopping you from increasing the frequency of those days until you're not using an LLM at all?

I personally don't interact with any LLMs, neither at work or at home, and I don't have any issue getting work done. Yeah there was a decently long ramp-up period — maybe about 6 months — when I started on ny current project at work where it was more learning than doing; but now I feel like I know the codebase well enough to approach any problem I come up against. I've even debugged USB driver stuff, and, while it took a lot of research and reading USB specs, I was able to figure it out without any input from an LLM.

Maybe it's just because I've never bought into the hype; I just don't see how people have such a high respect for LLMs. I'm of the opinion that using an LLM has potential only as a truly last resort — and even then will likely not be useful.

[–] Daedskin@lemm.ee 3 points 2 months ago

C++ because I forgot to plan for anything else, so I'm just reusing what I had from last year

[–] Daedskin@lemm.ee 3 points 3 months ago
[–] Daedskin@lemm.ee 2 points 3 months ago

My favorite randomly generated name I've gotten was "Trash".

[–] Daedskin@lemm.ee 15 points 4 months ago (1 children)

From later in the article (emphasis author's)

Earlier in this article I intimated that many of us are already dependent on our fancy development environments—syntax highlighting, auto-completion, code analysis, automatic refactoring. You might be wondering how AI differs from those. The answer is pretty easy: The former are tools with the ultimate goal of helping you to be more efficient and write better code; the latter is a tool with the ultimate goal of completely replacing you.

[–] Daedskin@lemm.ee 1 points 6 months ago

I personally think MOBA should be used to broadly describe a style of game rather than what's done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match's flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.

To me a game is a MOBA if:

  • The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
  • The goals of the players are against the goals of other players — ie. it's competitive rather than cooperative (the B of MOBA.)
  • Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they'll all pick from; no one has any options that the others don't have access to.

Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn't as you have to unlock options meaning you don't satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that's a lot more specific and understandable.

Does it really matter what it's called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.

[–] Daedskin@lemm.ee 34 points 8 months ago

When I managed a pool, I remember the Virginia Graeme Baker act being something I was told about pretty early on; it was a prevalent enough of a thing that sometimes trying to start up my spa's motor wouldn't provide a clear enough suction, and the motor would shut off for safety. A properly managed pool should never have had this risk.

[–] Daedskin@lemm.ee 15 points 8 months ago (3 children)

I feel like I'm the only one who prefers the original, gamecube controls. Playing through the switch remake, I played with the new controls for, like, 10 minutes before switching to the original control scheme and playing the rest of the game with it.

[–] Daedskin@lemm.ee 12 points 8 months ago (9 children)

Google en passant

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