Dark_Arc

joined 2 years ago
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Things seem to be rebounding https://steamcharts.com/app/594650

I think in general they'll be okay so long as the event is good and all the stuff they claimed to be fixed or improved genuinely is.

I actually think Crytek is likely nearing the "turning the corner" moment when they start to win people back. They've put a lot of resources into Hunt and are basically betting the company on it.

[–] Dark_Arc@social.packetloss.gg 2 points 3 weeks ago (1 children)

Yeah, who the hell is out there SSHing into their web server "to update their blog" but needs to be talked down like a toddler to convince them to try out Linux? This is a mythical beast of an user that does not exist.

People that do these sorts of remote work via GUIs exist. But yes, the switch is likely pretty obvious to them. I for one used to do it with Minecraft server stuff, I had FileZilla; Dolphin pretty much replaced that instantly for me. MUCH later, scripts replaced Dolphin.

This is a massive dealbreaker for a whole bunch of people, for understandable reasons.

Is it though? They'd face the same issues switching to MacOS. There's no point in lying that some of their favorite programs may not work. I still miss Paint.net though GIMP has grown on me a lot.

This is simultaneoulsy an over and understatement. You can very likely access your old Windows drives from Linux, but it's janky enough that this piece of advice makes sense.

Nobody is going to leave their old Windows files on their OS drive AND install Linux unless their goal is to dual boot (and that's clearly not who this is for).

The entire file system needs to be replaced in the process of installing Linux, so there's no "somebody should find a better solution to this." The only way to do it would be to relocate and resize partitions as files are copied ... and that's incredibly dangerous. Not to mention attempting to guess what files are important to the Windows user has a high probability to fail.

This advice is good. You should regularly copy stuff you care about to an external hard drive and ideally use a backup program anyways. SSDs don't fail as fast as HDDs did, but it will happen someday (or very well could).

However, every single tutorial and guide you read will tell you to update all right at the top with the compulsive zeal of a puppy who has just smelled a hidden treat.

Yeah, I've never liked this as an argument for Linux. People should update software (at least when there's a security related issue) ... for the exact same reason they should ditch Windows 10. However, as you said "Having to explain to people that their perfectly working computer is actually not working despite all available evidence is a bit of an issue."

Many people prefer to roll the dice with those issues.

Yeah, I think that's probably for the best honestly.

[–] Dark_Arc@social.packetloss.gg 1 points 3 weeks ago (2 children)

Ahhh so leapp will simply become less relevant because a better upgrade mechanism will take over

[–] Dark_Arc@social.packetloss.gg 2 points 3 weeks ago (1 children)

Huh, thanks for the history and I missed that last part so thanks for that too!

It sounds like the original edit program might have been (at least partially) hand coded assembly or something (maybe some unportable C that made a variety of bad assumptions) if they were never able to port it to anything but 32-bit x86.

Maybe the new edit will gain any missing functionality eventually.

[–] Dark_Arc@social.packetloss.gg 1 points 3 weeks ago (4 children)

Interesting ... yeah it looks like Leapp can do some upgrades for Alma and possibly others as well (TIL). I'm not sure how well that upgrade process would compare / be supported vs Debian though.

What's the image mode and ostree stuff? Is that required for RHEL and/or Alma going forward?

I think your issue should be with Reddit moderators not Ars.

ProPublica happily allows Ars to republish their stories by disclosing the source:

https://www.propublica.org/nerds/happy-birthday-creative-commons

Ars discloses the source compliantly:

https://arstechnica.com/tech-policy/2025/06/doge-used-flawed-ai-tool-to-munch-veterans-affairs-contracts/

https://www.propublica.org/article/trump-doge-veterans-affairs-ai-contracts-health-care

ProPublica literally thanks Ars above for spreading their stories.

The Ars headline (with its subheading) also says a lot more. So it's just ... going to get more upvotes, it's better bait.

As for the second article getting squashed... Again Reddit moderators.

This looks like a nonsensical conspiracy theory ... ProPublica was not suppressed or harmed. Ars literally spread their exact story. Hell, I wouldn't be surprised if more people read the story because they see "ArsTechnica" and assume good content (because Ars has a super nice website and regularly has really good journalism on it).

No that's canonical

There are pros and cons to verbosity and to using many files vs one.

Cron needs a special tool to edit it because you can break a bunch of stuff trying to edit another, very easily, and by accident.

The commands themselves when I was first learning I found easier to remember than things like dmesg or /var/log/ ... they all follow similar conventions and aren't so chopped up short that you can't guess what they do by looking at them.

Similar to how most people don't prefer 3 letter variables in code ... I'm glad we've largely moved on from 3 letter commands. Granted, if you use them a lot you should definitely make your own three letter aliases in your preferred shell scripting language.

I think systemd has moved desktop and server Linux towards being more BSD-like ... and I don't necessarily think that's a bad thing.

Maybe we'll end up needing an X11 -> Wayland sort of transition where there are protocols instead of "an implementation."

However, I've yet to see systemd be meaningfully detrimental. Are distros a little less different? Yeah. Has it made my life easier when I need to go between distros? Also, yeah.

I think on some level, we're just getting to a more mature Linux desktop and server ... and as a result consolidating on stuff that really doesn't have strong reasoning to be different.

[–] Dark_Arc@social.packetloss.gg 10 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

TIL; though I moved my servers to Debian ... having the ability to sanely upgrade without a reinstall is a major plus.

[–] Dark_Arc@social.packetloss.gg 2 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

There's research into non-oil based polymers in Akron funded by the Biden administration (don't tell Trump) and Goodyear IIRC. So ... if that goes somewhere, maybe not.

 

NetEase Games has reportedly laid off the entire Seattle-based studio working on the game.

 

A complaint I've had for a while is that the Proton Mail bridge auto starts with the ProtonMail Bridge configuration window open. If you're like me, everytime you restart your computer, Proton Mail Bridge jumps up in your face and you immediately close it.

TIL (today I learned), there's a flag you can pass on the command line "--no-window" that starts the app without opening a window.

If you edit your system startup entry (this varies by operating system) and add this flag to its command line arguments, Proton Mail Bridge will still start, however, it will start to the tray and no window will appear.

As an example on KDE Linux:

  1. Search for "Autostart"
  2. Press the "See Properties" button on the Proton Mail Bridge Autostart entry
  3. Go to the "Application" tab
  4. Add "--no-window" to the "Arguments" text box (it should be an empty text box, if it's not make sure there's a space between any existing arguments, e.g., "--foo" -> "--foo --no-window" not "--foo" -> "--foo--no-window")
  5. Press "OK" and the next time you reboot your computer, Proton Mail should auto start in the background to the tray.
 

Today we are announcing a new privacy feature coming to Kagi Search. Privacy Pass is an authentication protocol first introduced by Davidson and recently standardized by the IETF as RFCs. At the same time, we are announcing the immediate availability of Kagi’s Tor onion service.

In general terms, Privacy Pass allows “Clients” (generally users) to authenticate to “Servers” (like Kagi) in such a way that while the Server can verify that the connecting Client has the right to access its services, it cannot determine which of its rightful Clients is actually connecting. This is particularly useful in the context of a privacy-respecting paid search engine, where the Server wants to ensure that the Client can access the services, and the Client seeks strong guarantees that, for example, the searches are not associated with them.

[etc...]

 

Today we are announcing a new privacy feature coming to Kagi Search. Privacy Pass is an authentication protocol first introduced by Davidson and recently standardized by the IETF as RFCs. At the same time, we are announcing the immediate availability of Kagi’s Tor onion service.

In general terms, Privacy Pass allows “Clients” (generally users) to authenticate to “Servers” (like Kagi) in such a way that while the Server can verify that the connecting Client has the right to access its services, it cannot determine which of its rightful Clients is actually connecting. This is particularly useful in the context of a privacy-respecting paid search engine, where the Server wants to ensure that the Client can access the services, and the Client seeks strong guarantees that, for example, the searches are not associated with them.

[etc...]

 

One compound. One Bounty Token. Plenty of bullets.Bounty Clash, a brand-new way to play Hunt: Showdown 1896, is coming. Jump straight into the deadly action ...

 

Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.

 

This is Crytek's latest survey asking for feedback on the update and future game direction.

 

Crytek posted a status update today on Reddit.

Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th

  • Visually enhanced Stillwater Bayou map returning to rotation.
  • Fixed bugs that could cause dedicated servers to crash.
  • Resolved additional infrequent crashes possible during gameplay.
  • Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10

UI Specific Changes coming with Stillwater Update 2.0.1 – same as above

  • Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
  • Currencies in the menu header (top-left) now display in their respective colors.
  • Streamlined 'Quit' button interaction for keyboard and mouse users.
  • Updated 2D icons.
  • Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
  • Favorite filter improvements.
  • Owned items will always appear first in the inventory.
  • Removed Gear from the Top Navigation.
  • Removed the 'Sell' confirmation popup window from the Gear screen.
  • Blood Bond prices are now more prominent when purchasing skins.
  • A distinct gold popup added for items requiring Blood Bonds to purchase.

And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.

Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October

  • Hunter paper doll loadout slots available in the Gear screen.
  • Dedicated play button in top nav.
  • Full shortcut button & key binding pass for clarity, consistency, and ease of use.
  • Filters and sorting remembered between games.
  • KDA shown in player details from Lobby.
  • Individual charms attached to any number of weapons again, no single application restriction.
  • Teammate's hunter level shown in the lobby.
  • Affordable and unaffordable traits are easier to visually differentiate.
  • The Grid View is set as the standard view for Recruit Screen.
  • "Show 3d item" added to the contextual side panel.
  • 280+ assorted minor bug fixes

Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.

Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.

 

Originally posted to Twitter:

Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896.

Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC

4
submitted 10 months ago* (last edited 10 months ago) by Dark_Arc@social.packetloss.gg to c/huntshowdown@lemmy.world
 

Thursday, an update will go out to fix the following on the back end:

  • Loadouts: fixing several bugs, most notably an issue where attempting to save stacks of 2 Consumables into a loadout fails to equip them.
  • Game Lobby: fixing an issue where under specific conditions during high load, attempts at connecting to Dedicated Servers sometimes fail.
  • General stability and system resilience improvements.

Next week they're hoping to deploy client hotfix #1 which should fix the following issues:

  • The game can sometimes hard lock when opening the map during active banishment in Bounty Hunt.
  • Occasionally, the Mission Summary is unavailable after Soul Survivor or Bounty Hunt Missions.
  • Scope views are sometimes rendered with heavy blur.
  • Players can select and apply a region even when the ping limit is above maximum.

They've acknowledged the following issues and intended to address them on a weekly or bi-weekly patch basis as work progresses:

  • Game crash on consoles when adjusting the HDR setting
  • Potential crash when too many light sources are triggered simultaneously
  • Potential game stutter when entering Dark Sight
  • Hunter recruitment issues when dismissing a Hunter and changing regions
  • Performance drops when encountering the Hellborn
  • Specific compound-related performance drops
  • Infrequent game stutter and render delay when your Hunter is downed
  • Red menu cursor remains on screen in-Mission
  • Windows 10 issue with black screen on launch due to fire wall focus and Windows Security Alert
  • KDA and KD stat misrepresentation in the UI for Statistics and My Team
  • Menu preferences for filters and sorting are not saving properly
  • Bandwidth issues with News Feed updates

On the black shadows some have experienced:

The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change.

On the UI feedback ... their internal testing showed it as being better for new players but moderately disliked by veteran players. They did test it but did not get this level of visceral feedback and are basically saying "we're very sorry. We'll be improving it as fast as we can."

They've also acknowledged the store skins showing up in the page to equip skins and have apologized:

  • Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase. Apologies this shouldn't be needed.
  • Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way.
  • Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press.

Sources:

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