So it averages out to being about average in difficulty then.
Famko
I mean, that's why in any such contested roll between PCs you should have both parties agree to the roll and just see how the dice land? And if they don't agree to it, they're free to roleplay it how they wish to. That's how we do it at least.
I don't see why you have to call someone's preference on how to play a "skill issue" though.
This depends on the table and their own rules honestly. In my DM's table we go for a contested roll of deception/insight between our players or between NPCs. Now this might not be RAW, but we do it that way and we like it since it creates funny and interesting scenarios.
And for the RPG horror stories bit, I don't think that if the DM is trying to force something that they'll just obey the dice blindly if they aren't in their favour. They're just gonna turn around and say "oh no, you didn't pass the DC / my NPC also has +30 to his persuasion, you lose."
Just don't mix up Outer Worlds with Outer Wilds lol.
Or maybe do, since they're both good games.
Stressing each word gives a different meaning to the sentence and considering that there are 7 words, it means there are possible 7 meanings if you stress one word.
Reminds me of Hakita saying that Ultrakill would be garbage if the players were designing the game instead.
I sure wouldn't say no if they got rid of Stephen Crowder, since he's the one in this meme.
The Beastfly in the Chapel isn't too bad, since you can leverage its slam to take out any ads, however there is another arena where you fight it again and it spawns flying ads who shoot projectiles which deal double damage AND the boss breaks the platforms you're standing on.
Feels like bullshit fighting against it.
More like the Dark Souls formula of having to trek through heaps of enemies and traps to get back to the boss. Including the whole "lose all of your money on death" thing.
The thing with Silksong is that it is, in average, harder than its predecessor. The game is centered mostly around exploration, platforming and combat and bosses are a regular occurance.
I'd recommend trying out the original Hollow Knight and seeing whether you like the gameplay there or not, since it's a bit more forgiving.
It's not a survival game unless you get mauled by wolves in the first 10 minutes.
VS players represent.
That coconut is clearly not on a palm tree, mate. /s