Cost, and having something dedicated to the space. Maybe also that it controls your smart home stuff so you want it to stay in place and not be taken out of the home. I can see something comparable to an Apple TV with a built in display/speakers/camera. Don’t need much power, but something that can run your streaming services, YouTube for cooking videos, and a FaceTime camera for calls would be neat.
Kelsenellenelvial
Yep, lots of things like cars, home appliances, home theatre components, etc. get regular, if not yearly, updates even when some of those things have a 10+ year lifecycle for the average consumer. It’s not like Apple stops supporting devices after a couple years. With things like the Apple TV that aren’t updated as often I end up putting off buying something that I want because, like you said, it might already be 2+ years old and I wouldn’t want to feel behind when the new one comes out less than a year later. I’d rather see smaller updates more often so there’s always something recent when I’m looking to buy.
I might argue that moving to just USB-C for the 2016 era MacBook pros was a little premature. In 2018 I opted for a refurbished 2015 largely because I wanted the variety of ports, and it seems they’ve stepped back a bit on the latest releases. Now though, if they didn’t move to USB-C I’d say they’re waiting too long. The issue with adopting new ports is most customers already have a plethora of devices with the existing standard, so many tend to carry on with that momentum rather than adopt the new thing and it’s growing pains. At some point though we need to rip off the bandaid and standardize on the best option. EU regulations are a big step to making this happen, and Apple is the kind of company that’s able to push the market based on what they support in their devices.
Remember the benefits of USB-C are that you can have one(or a few cables) that scale between 5 W and 240 W charging, USB 2 to Thunderbolt 4 data rates(plus things like audio/video, etc.), and even if you’re limited by the cable or the device at each end, there’s still some backwards compatibility that provides some base functionality rather than being completely worthless because the ports don’t match. You’re better off being able to connect a USB-C product at USB-2 speeds than have a micro-USB Super Speed cable/product that doesn’t connect at all.
Either way, people are going to complain. Some that there’s little innovation and things are too much the same as they were years ago. Others that the new innovation breaks compatibility and they need to replace cables/accessories to stay up to date.
Maybe, though it’s shitty that we got two years, then four more. I held out since the iPhone 7 for the 12 mini, but I feel like 4 years is a good run and I’d like to upgrade this year. I also feel like if they keep the S.E. line going then every other year is better. 4 years feels rough for people looking to purchase in the second half of that cycle.
Some systems already have that. Replaced a switch yesterday and re-arranged some things on my network board and got a HomeKit notification that some things were offline and when it came back. Knowing when something goes offline isn’t as useful as keeping things up though. With something like a hardwired camera/NVR, even if your ISP service is interrupted the cameras can still record, and you can put a UPS there to keep things going, even if the rest of the network is down.
That was my thought too. Wonder what the timeframe was because if it’s data collected over multiple years you’d expect to see an overrepresentation of vehicles that were sold through that whole period while models that get discontinued, or launched in that timeframe would be underreported. Also maybe some demographics, like was the high number of S-10 while it was available new and presumably driven by people that recently purchased those new vehicles, or is it 10+ years after it stopped being sold when it’s the old farm shitbox or a young guys first truck.
I think there’s a middle ground there, though it depends on the kind of game. Something like a first person shooter is a non-starter on iPhone to me due to the smaller display and touchscreen controls. Something like a turn based strategy I like better on mobile because being able to tap through commands and menus is nicer than a controller to me. Maybe also a stronger push for some of the games to have cross platform saves, like being able to play on my Apple TV at home, but also do some grinding a few minutes at a time while I’m out.
Really, I think Apple TV is where the real gaming potential is. It might not match consoles in power, but it’s also in a lot of households that might not have bought a console but will buy a couple good games on Apple TV.
My wife wanted to upgrade so we both got new Series 9 this year. Her Series 3 went to her mom as an upgrade to a Fitbit, and I figure I’ll keep wearing mine at work until it gets smashed or otherwise dies. All of our Macs are well past macOS support, but no real plans to upgrade until an old one actually dies, or some killer feature prompts an upgrade.
This is what I was going to say. It’s good to know if a message chain is going over Apples E2E encryption or regular SMS that’s completely transparent to the carrier. There’s also a fundamental technological difference that allows group messages over iMessage, but not over SMS. iOS 18 supporting RCS helps a lot, but I still think it’s a good idea to have an easy way to differentiate iMessages vs RCS vs SMS due to security and functional differences.
On the other hand, console generations often provide a hard cut-off for compatibility. You can’t always use previous gen accessories with a new console, and those accessories are usually only comparable with that console. I can’t play my Wii games on my switch, nor use the controllers and other accessories. This is kind of inherent to consoles in that they’re meant to be a consistent platform that allows developers to maximize performance by knowing that each console is going to be pretty much the same. With iOS though the software evolved from the idea of desktop software that runs on a variety of devices. Developers develop with the idea that their software will be used on devices with differing hardware and performance. It’s a completely different paradigm. With computers, people expect that the one they buy this year will be better than the one available last year, but they also don’t feel the need to buy every revision(aside specific performance heavy use cases), they decide on their own replacement schedule. That’s the paradigm that the iPhone came from, regular iterations, occasional major revisions, and long term support/backwards compatibility with previous models and accessories.
I feel like that’s a bad example as consoles tend to be household items rather than individual ones. Regular releases mean that people can choose their upgrade schedule and always have a recently released product available. Good example is cars, manufacturers release a new version of each model every year, but the differences are fairly minor. Then every 5-10 years they do a major revision to the model that’s a significant change. This way most people don’t feel put off when they buy a 2-3 year old model and a revision come out the following year, but a person can buy a new model after 5-10 years and feel like they got a significant upgrade from the previous one.
Yep, and they’ve got some parts that are pretty good from earlier. Things like being able to copy text out of a picture, or enter text from a picture anywhere. Flagging your vehicles location when the Bluetooth disconnects, noticing where “work” and “home” are and your usual schedule to offer navigation at the right time. I was looking forward to Apple Intelligence building on those kinds of things and making them more reliable. Some days though it seems like the stuff that used to work has become less reliable, and the new stuff isn’t mature enough to be really useful.