Malix

joined 2 years ago
[–] Malix@sopuli.xyz 4 points 2 days ago

Absolutely, still rather rare sight!

[–] Malix@sopuli.xyz 8 points 2 days ago (2 children)

Ascii graphics in 2025? Bold, but I like it.

[–] Malix@sopuli.xyz 7 points 1 week ago* (last edited 1 week ago) (3 children)

I'm fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only "fixed" target valve has is steamdeck.

edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?

[–] Malix@sopuli.xyz 1 points 1 week ago (1 children)

Turbo was on by default

while true, BUT: everyone I knew at the time, who had turbo buttons on their systems, told me that it made the computer faster and could lead to the computer breaking if it was left on all the time. So they just had the turbo off :|

I've been told this kind of belief was VERY common.

[–] Malix@sopuli.xyz 5 points 1 week ago* (last edited 1 week ago)

Transport Tycoon Deluxe.

That jazzy midi is an absolute banger, gets me into the mood to build railways.

edit: ooh, almost forgot: Jazz the Jackrabbit (the first game). Absolutely phenomenal mainmenu music, that bassline slaps so hard.

[–] Malix@sopuli.xyz 3 points 1 week ago

Still no launch date but there's a demo! I know what I'm doing tonight.

[–] Malix@sopuli.xyz 6 points 1 week ago

heh, still using bunch of stupidly old rss-feeds for webcomics. Admittedly some of them have turned into just links to their websites, but most of them still work fine! My list of comic rss' date way back to early google reader -times, if not older.

[–] Malix@sopuli.xyz 18 points 1 week ago* (last edited 1 week ago) (4 children)

not op, but the last panel has the signature "catana comics" https://catanacomics.com/

the website seems to be just links to their shop and instagram - where they post their comics.

[–] Malix@sopuli.xyz 2 points 2 weeks ago (1 children)

You are entirely responsible for me wasting this weekend grinding DRG:S.

This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.

[–] Malix@sopuli.xyz 1 points 2 weeks ago

I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don't remember either that well, it's been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall... I do like the game, but man if it doesn't require me to force myself to play it occasionally. 40k vibes are great, dunno if I'd care about the game if it wasn't 40k.

I got to admit the warping between systems and exploring planets does get a bit old. I'm sure not all of it nescessary, but if it's there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.

Plot areas are pretty big and have (usually) several moral compass tests, which are basically: "nah, let's not kill everyone, everyone has good in them", "I'm gonna burn you alive because religious reasons", "give me your possessions and you might live".

One that really makes my head explode is when your group spots a floor trap. If you don't carefully walk each member around it, literally everyone will step into it otherwise. And there's A LOT of these traps, though admittedly vast majority of them can be directly defused.

[–] Malix@sopuli.xyz 2 points 2 weeks ago

ooh, that's a good list! Thank you for pointing it out! Bookmarked with violent intent.

[–] Malix@sopuli.xyz 1 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

I take there's permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don't enter the levels unprepared? :D

To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook.... etc). I'd assume DRG:S is a bit more straightforward?

Have you perhaps played Soulstone Survivors - it's the one I've played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?

 

For the uninitiated: it's a 2003 racing game which became more or less a meme, because every possible feature of the game just doesn't work.

I kinda feel the game is going to be released just because of the meme-status, so that people would notice the publisher's other games.

Either way, I appreciate making the game available, if just for laughs.

 

Hi all

Trying to make a switch over to librewolf, but currently the "most mission critical issue" is that I can't seemingly force the PiP -videoplayer to stay on top of all other windows.

My kwin window rule is essentially identical, apart from window class, to the old one I used with Firefox - and that one worked just fine. Not sure if kwin, librewolf or user id10t issue.

But if anyone has thoughts or pointers about this, please share!

the settings as they are now:

edit: I absolutely hate this. IMMEDIATELY after posting I tinkered a bit and turns out "Match whole window class" = Yes -setting was the thing. It works now. DERRRRP.

So in case anyone else stumbles on the same issue, check that setting.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

1
submitted 1 year ago* (last edited 1 year ago) by Malix@sopuli.xyz to c/blender@lemmy.world
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

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