Ascii graphics in 2025? Bold, but I like it.
Malix
I'm fairly sure downloading/preloading shaders is a thing only for steamdeck, as the compilation result is different based on hardware & driver versions. Only "fixed" target valve has is steamdeck.
edit: actually, I might be combining two different things in my mind. Steam has downloading precompiled shaders for games for steamdeck, but has the preload/precompiling option for other systems?
Turbo was on by default
while true, BUT: everyone I knew at the time, who had turbo buttons on their systems, told me that it made the computer faster and could lead to the computer breaking if it was left on all the time. So they just had the turbo off :|
I've been told this kind of belief was VERY common.
Transport Tycoon Deluxe.
That jazzy midi is an absolute banger, gets me into the mood to build railways.
edit: ooh, almost forgot: Jazz the Jackrabbit (the first game). Absolutely phenomenal mainmenu music, that bassline slaps so hard.
Still no launch date but there's a demo! I know what I'm doing tonight.
heh, still using bunch of stupidly old rss-feeds for webcomics. Admittedly some of them have turned into just links to their websites, but most of them still work fine! My list of comic rss' date way back to early google reader -times, if not older.
not op, but the last panel has the signature "catana comics" https://catanacomics.com/
the website seems to be just links to their shop and instagram - where they post their comics.
You are entirely responsible for me wasting this weekend grinding DRG:S.
This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.
I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don't remember either that well, it's been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall... I do like the game, but man if it doesn't require me to force myself to play it occasionally. 40k vibes are great, dunno if I'd care about the game if it wasn't 40k.
I got to admit the warping between systems and exploring planets does get a bit old. I'm sure not all of it nescessary, but if it's there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.
Plot areas are pretty big and have (usually) several moral compass tests, which are basically: "nah, let's not kill everyone, everyone has good in them", "I'm gonna burn you alive because religious reasons", "give me your possessions and you might live".
One that really makes my head explode is when your group spots a floor trap. If you don't carefully walk each member around it, literally everyone will step into it otherwise. And there's A LOT of these traps, though admittedly vast majority of them can be directly defused.
ooh, that's a good list! Thank you for pointing it out! Bookmarked with violent intent.
I take there's permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don't enter the levels unprepared? :D
To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook.... etc). I'd assume DRG:S is a bit more straightforward?
Have you perhaps played Soulstone Survivors - it's the one I've played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?
Absolutely, still rather rare sight!