chgowiz

joined 2 years ago
[–] chgowiz@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

You had said "Allegedly they can shoot down Russian planes, because their targeting systems have longer range."

My post was to share information to indicate that is not so - F16 does not have longer range.

The rest, you and Tom are in agreement.

[–] chgowiz@kbin.social -3 points 1 year ago (6 children)

The reverse is probably going to be true, unfortunately. The F16s weaponry is still based on 70s/80s engagement envelopes, more modern Russian a/c use missiles/radar that have much further range. The F16s will be most effective where UKR has additional anti-air assets to keep the more modern a/c away.

A very good breakdown of this by someone who's studied military aircraft for a living...

https://xxtomcooperxx.substack.com/p/its-the-range-stupid-part-1
https://xxtomcooperxx.substack.com/p/its-the-range-stupid-part-2
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16s-for-ukraine
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16s-for-ukraine-51d
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16-for-ukraine

[–] chgowiz@kbin.social 6 points 2 years ago (3 children)

I tried a Creality Ender 3 a couple of years ago. Struggled a lot, for me, it required a lot of aftermarket replacements to make it work well. I sold it about 6 mo later.

In Mar, I bought an Anycubic Kobra. Out of the box, worked like a champ and has continued to. None of the struggles I had with the Ender. Only add on was a sensor to let me know when I'm out of filament.

You'll probably hear from folks who bought an Ender and had great success, and folks who struggled w/a Kobra, though. It's like an automobile... you're going to hear good and bad stories for each model.

Honestly, I read a lot of articles and just found what fit my use case, expectations and budget. Your first one will definitely be a learning experience.

Good luck!

[–] chgowiz@kbin.social 0 points 2 years ago (1 children)

So many good ones named, but I'm going to go with

  1. The Hammerhead from "Space: Above & Beyond"

  2. Any/all of the fighter ships from the video game series "Wing Commander"

  3. How come nobody's mentioned the fantastic Eagle Transporter System from Space-1999??????

[–] chgowiz@kbin.social 2 points 2 years ago

It's a good search target for what has happened up to 12 Jun 23... after that? I can go incognito to reddit, get what I need then come back to here and continue using this as a resource and share what I've got.

[–] chgowiz@kbin.social 2 points 2 years ago

I played "Advanced Dungeons & Dragons" on the Intellivision that my g/f had at the time. Most everyone else had Atari 2600s, so it felt rare (at the time) to play on it. It had a funky controller with weird keypads and a disc that was like a joystick, but hard to play with.

https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Cloudy_Mountain

[–] chgowiz@kbin.social 26 points 2 years ago (5 children)

Space: Above & Beyond. I thought it had some interesting ideas that were never given a chance to be fully explored.
Babylon 5. It's probably up there as #5 in your top 4, tbh.
Planet of the Apes. 1970s movies and TV series.

[–] chgowiz@kbin.social 1 points 2 years ago

Oh absolutely. We've been in this campaign for 14 years, they know when I'm throwing them a curve ball and when they're among friends. They've just not gotten back to their destination to figure out who is who yet. It's been great fun!

However you want to deal with it, you do you! I just find that when I want to be consistent in my world, less tech/magic and more "people did it" seems to flow better. That's me, though.

[–] chgowiz@kbin.social 3 points 2 years ago (3 children)

As someone who has to write RPG settings and scenarios, if I can't be consistent with the tech or magic, then I think of what would be the easiest way to do something.

In this case? If I had to do this and didn't want to throw in crazy tech? Easiest way to stop the Heroes? The Villains bribe/blackmail someone to interrupt the jump, or they've planted a device to sabotage the engines at a certain time. They're waiting at that point.

Nothing like a good ambush AND some intrigue ("how did they do that?")

My players hate when I interrupt their journey. We're on month 3 of adventures due to an interrupted journey... and now they trust NOBODY!

[–] chgowiz@kbin.social 5 points 2 years ago (1 children)

Going to be interested in how they make that work with the intended recoverability of the booster. Excitement guaranteed, for sure!

I think Soyuz boosters currently do hot staging, the interstage is open IIRC.

[–] chgowiz@kbin.social 1 points 2 years ago

You can get the entire Classic Traveller set - all the classic books from 1977 through the mid 80s - all the supplements, modules, even the board game rules/maps/counters - from FFE for $35. You can request a flash drive or CDRom. https://www.farfuture.net/ - the Classic Traveller CDRom.

The Facsimile book is good for the basics. The flash drive is an amazing resource.

I had the original little black books from 1978 or 79 - I was never able to get anyone to play! It was only in the past month that I picked CT back up and have put together a series of games that people are playing in.

 

Classic Traveller is an amazing scifi role playing game dating back from 1977 and still played today - a 5th version is out. Since today is FreeRPGDay, I guess Marc Miller decided to make this one free.

"This is the original text of the 1981 edition of Classic Traveller based on page image Scans. It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2 x 8-1/2) for better margins."

[–] chgowiz@kbin.social 1 points 2 years ago (1 children)

@inkican Just asking if those are on-topic for the scifi magazine, or if you'd prefer them elsewhere?

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