ech

joined 2 weeks ago
[–] ech@lemmy.ca 11 points 8 hours ago

Nobody said it would be.

[–] ech@lemmy.ca 5 points 10 hours ago

"She's French."

[–] ech@lemmy.ca 1 points 14 hours ago

Of being a person responding instead of an llm.

[–] ech@lemmy.ca 6 points 15 hours ago* (last edited 15 hours ago) (2 children)

Why would you answer the actual question anyway? That just means if someone knows the actual answer, they can get into your account. The question shouldn't matter. It should be treated as a secondary/tertiary/etc password.

[–] ech@lemmy.ca 31 points 17 hours ago

Did a Sovcit write this?

[–] ech@lemmy.ca 6 points 19 hours ago (1 children)

Why is he doing this?

Are we really still asking this? The destruction and damage is the point. That should be obvious by now.

[–] ech@lemmy.ca 6 points 21 hours ago* (last edited 21 hours ago) (4 children)

I keep seeing claims that grok is a "mechanical Turk", but searching turns up nothing. What evidence is there of this?

[–] ech@lemmy.ca 11 points 1 day ago

My thought as well, which isn't much better, tbh.

[–] ech@lemmy.ca 3 points 1 day ago* (last edited 1 day ago) (1 children)

And how would you propose they alert the public, but exclude future criminals? Or should they just let people in peril call a useless number?

[–] ech@lemmy.ca 3 points 1 day ago

The secret is they like the process of beating them too. It's not all about "winning".

[–] ech@lemmy.ca 1 points 1 day ago

To open the community center (the primary goal for the first year+) specifically takes quite a lot of money actually, and outside of talking with NPC's once a day, money is necessary to get every other advancement I can think of. I agree that many players probably go too hard into trying to min/max things, but the game isn't as loosey-goosey with costs as you suggest.

[–] ech@lemmy.ca 2 points 1 day ago

Sorry, I probably could have been more clear that I was referring more to people that play SD for irl years and have crops spread all across their farm. I can definitely sympathize with new players that spread out too much without the experience to know what that entails. Hell, I'm pretty sure did the same my first time playing. It seems petty natural to make that choice.

Fwiw, if you end up trying the game again, I found QOL mods really enhanced my enjoyment of the game, particularly the one that provided the option to change how long days were. Even just a 20% change really helped make the game less stressful for me.

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