The secret is they like the process of beating them too. It's not all about "winning".
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To open the community center (the primary goal for the first year+) specifically takes quite a lot of money actually, and outside of talking with NPC's once a day, money is necessary to get every other advancement I can think of. I agree that many players probably go too hard into trying to min/max things, but the game isn't as loosey-goosey with costs as you suggest.
Sorry, I probably could have been more clear that I was referring more to people that play SD for irl years and have crops spread all across their farm. I can definitely sympathize with new players that spread out too much without the experience to know what that entails. Hell, I'm pretty sure did the same my first time playing. It seems petty natural to make that choice.
Fwiw, if you end up trying the game again, I found QOL mods really enhanced my enjoyment of the game, particularly the one that provided the option to change how long days were. Even just a 20% change really helped make the game less stressful for me.
Same thing with RottenTomatoes ratings. A fresh rating just means the reviewer thought it wasn't terrible, and the "freshness" rating really doesn't say anything about the actual quality of the movie.
I point to Snyder's JL cut as an example against lack of restraints for artists in general. That guy clearly had no one to reign him in and it shows.
Imo, working within restraints is what makes art/media pop. Obviously shoving everything into a single mold isn't the answer, but I don't think letting artists meander endlessly will result in anything particularly interesting.
For anyone that hasn't seen it, Portal: Reloaded is a fan-made dlc that's really quite good as well.
I never understand why anyone puts together those massive farms. Personally, I always end up leaving the vast majority of the space unused. My farms only ever occupy the space directly in front of the house, and even that needs sprinklers asap.
And this isn't a news community. Not that it would justify being such a prick if it were.
They're being handled by enemies of the country and told they'll profit off the wreckage, that's why.
It's wild to watch, but I kind of get it - to some, once you're in it, the only possibility of salvation would seem to be trying to appeal to your captors/oppressors. It's faulty logic, but the instinct to survive often overrides logic.
Thanks, I'm rich.
And how would you propose they alert the public, but exclude future criminals? Or should they just let people in peril call a useless number?