kitnaht

joined 9 months ago
[–] kitnaht@lemmy.world 1 points 12 hours ago

Finally real diversity. Diversity of opinion and direction.

[–] kitnaht@lemmy.world 23 points 1 day ago (2 children)

Music is one of the best avenues of protest. It reaches the hearts and souls of millions. Especially by big names like Macklemore.

[–] kitnaht@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

CSS is just another tool in a toolbox. Having it doesn't make one more customizable than the other, being more customizable does. Customization means options. Things you can set, things you can change. Not HOW they're changed.

[–] kitnaht@lemmy.world 15 points 2 days ago* (last edited 2 days ago) (3 children)

Yeah, and a great post too - because some of your points here just point out that everyone ELSE have deprecated PhysX as well. Unity and Unreal both dropped it long ago. It's basically a moot point for 99.9% of people playing games.

Instead of using a PPU on the GPU, most people have focused on GPGPU physics calculations instead. The idea behind PhysX was a difficult one to launch in the first place. Given that most chip real-estate is going to these VPUs, I'm not surprised at all that they ditched the PPU for a more generalized version.

[–] kitnaht@lemmy.world 45 points 2 days ago* (last edited 2 days ago) (16 children)

It only ever got deployed in a few dozen games

Is the only sentence in the entire article you need to be aware of.

This is rage-bait.

This is a list of the games it affects:

  • Monster Madness: Battle for Suburbia
  • Tom Clancy's Ghost Recon Advanced Warfighter 2
  • Crazy Machines 2
  • Unreal Tournament 3
  • Warmonger: Operation Downtown Destruction
  • Hot Dance Party
  • QQ Dance
  • Hot Dance Party II
  • Sacred 2: Fallen Angel
  • Cryostasis: Sleep of Reason
  • Mirror's Edge
  • Armageddon Riders
  • Darkest of Days
  • Batman: Arkham Asylum
  • Sacred 2: Ice & Blood
  • Shattered Horizon
  • Star Trek DAC
  • Metro 2033
  • Dark Void
  • Blur
  • Mafia II
  • Hydrophobia: Prophecy
  • Jianxia 3
  • Alice: Madness Returns
  • MStar
  • Batman: Arkham City
  • 7554
  • Depth Hunter
  • Deep Black
  • Gas Guzzlers: Combat Carnage
  • The Secret World
  • Continent of the Ninth (C9)
  • Borderlands 2
  • Passion Leads Army
  • QQ Dance 2
  • Star Trek
  • Mars: War Logs
  • Metro: Last Light
  • Rise of the Triad
  • The Bureau: XCOM Declassified
  • Batman: Arkham Origins
  • Assassin's Creed IV: Black Flag
  • Borderlands: The Pre-Sequel
[–] kitnaht@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

AI has been here for years now before you even knew it. Reddit employed fake users for a long time to make the site seem more active than it actually was. Before AI, they just had mass amounts of people pushing things. Now they can do it on the cheap.

[–] kitnaht@lemmy.world 10 points 2 days ago* (last edited 2 days ago) (8 children)

Is your consciousness real? How do we measure this? How do you know you're not just a sufficiently advanced AI in a sandbox?

 

So I run a repair shop in Altamonte Springs, FL - Got a weird one that searching the internet only turned up 1 other instance of it happening, so I wanted to post some details on the repair in case someone else runs into it or in case Creality doesn't admit that it's a thing.

Creality K1 Max - Symptoms: Unable to finish initial calibration. X and Y Axis moving twice as far as commanded, auto leveling absolutely destroying the build plate.

Initial steps in fixing this were to replace the main board. Creality shipped some of these printers with some interference around the main board which could have screwed up the drivers. Many references to this across the internet.

After replacing the main board, it still would not get past the input shaping setup, so the next thing to replace was the toolhead board on the K1. It seems the accelerometer on this one was either A: Damaged by the customer in their attempts to fix, or B: Faulty from the get-go.

After replacing the toolhead board, the machine would get past the initial input shaping, but it would do it in the back left corner of the machine (from experience, this should be done in the center of the plate). So upon homing, I also noticed that it wouldn't regularly go all the way to the front right of the machine. When commanded to go X negative, 10mm, it would go like 24mm instead.

In the end, I needed to: Replace mainboard, Replace toolhead board, let the machine crash into it self for 20+ minutes while going through Auto-leveling on the initial power on stage, connect it to your network, upgrade the firmware, DO NOT HEED the warning that you need to auto-calibrate again.

Follow this guide to root it: https://guilouz.github.io/Creality-Helper-Script-Wiki/helper-script/helper-script-installation/

THEN, after it's rooted, install Moonraker/Nginx, Moonraker or Fluidd, then connect to one of those interfaces, edit your printer.cfg and change rotation distance to 72 for this variation of machine.

If you notice that the sensorless homing is not acting perfectly due to the different step-size of this machine, driver_SGTHRS: 55 is the configuration option you're looking for, and you need to set it on both X and Y. 55 worked for me, but the default is 75. 0 is least sensitive, 255 is most sensitive. I had to set mine to be less sensitive to finally work.

Once you've made these changes, you can save/reboot and test out homing/movement once again. If everything seems okay, go ahead and run the self-test to complete the repair.

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