sirblastalot

joined 2 years ago
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[–] sirblastalot@ttrpg.network 1 points 2 hours ago

I’ve always just treated it as a natural 3D extension of the 2D grid rules

I believe that's how it's handled in D&D too, or at least how my table has always done it. I meant more as a practical matter, you're very unlikely to have a vertical wall grid and some kind of stand of the correct height for your minis, so you can't just count squares like you would for horizontal movement. That's when the Pythagorean Theorem comes up in my experience.

[–] sirblastalot@ttrpg.network 2 points 2 hours ago (1 children)

That's fair. Perhaps another style of DMing and/or a different system are more your speed.

[–] sirblastalot@ttrpg.network 5 points 1 day ago (3 children)

If you actually have to use that much math more than once in a blue moon, you're doing it wrong.

[–] sirblastalot@ttrpg.network 8 points 1 day ago (4 children)

There's no grid in the sky, though

[–] sirblastalot@ttrpg.network 2 points 1 week ago

I only recall seeing the hallway bunks in Lower Decks, and I think that was intended as a joke.

[–] sirblastalot@ttrpg.network 3 points 1 week ago (1 children)

I don't think "reasoning" is the right perspective to examine Picard's comment from. He's not making a debate point, Picard is politely telling Ralph that he's acting like an assclown and that it WILL stop.

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

Sometimes restrictions breed creativity, though.

[–] sirblastalot@ttrpg.network 0 points 3 weeks ago (1 children)

The DM can not metagame, definitionally

[–] sirblastalot@ttrpg.network 7 points 1 month ago

The secret to writing (or playing) characters that are smarter than you are is that you can take your time coming up with what they do. Maybe in-game your character has a razor wit and would have a snappy comeback for any situation. Out of game you've got a list of pre-prepared retorts you can bust out as needed.

[–] sirblastalot@ttrpg.network 2 points 1 month ago

Stick with Star Wars, they have nice, safe-for-work Jizz Music.

[–] sirblastalot@ttrpg.network 4 points 1 month ago

There's also Star Trek Voyager: Elite Force where they get transported to a ship graveyard.

[–] sirblastalot@ttrpg.network 1 points 1 month ago

Blast off and nuke the site from orbit, it's the only way to be sure.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

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