youreusingitwrong

joined 1 year ago
[–] youreusingitwrong@programming.dev 4 points 2 months ago (2 children)

I have thought about it, but working full time makes it quite hard. Perhaps I'll try during vacation.

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submitted 2 months ago* (last edited 2 months ago) by youreusingitwrong@programming.dev to c/gamedev@programming.dev
 

Hello

I find myself abandoning hobby projects and never getting a finished version. Primarily due to me not being a student with no responsibility and a whole lot more free time, but among other reasons, a lack of accountability. I was thinking, why not try making something with someone else? Since then it won't be as easy to abandon a project because something else caught my mind. However none of my friends or colleagues share this interest, but perhaps one of you guys might be interested.

A bit about me, 22yo fintech backend developer professionally working with Java. My two main ethos, or things I want to do differently are:

  • Games should be dynamic. There should be many ways to approach a system (think markets in games, players should somehow be able to influence the buying and selling prices, along with the wares being offered by interacting with the game world)
  • Games are too transparent. Being able to directly compare items by their raw stats make it a lot more boring. Games should show this with text or more broad values making the player infer which is more efficient.

I am mostly thinking about making a primarily text based game, since it's a lot more likely to reach a MVP, but I'm open for most things. I've got some game ideas myself but if you have something better I'm open for it.

I'm primarily thinking about chatting on discord or waheteven about some ideas and toolchains and setting up a public repo.

Also if you don't vibe with my ethos, feel free to comment that as well, maybe you'll find someone with similar values here.

 

This is just the 1000 last lines of my nginx log

[–] youreusingitwrong@programming.dev 1 points 5 months ago (2 children)

Just a 1080, though it handles just fine with 7b models, could also work with a 14b probably.

[–] youreusingitwrong@programming.dev 2 points 5 months ago (4 children)

Zero, as said I'd prefer to self host.

 

Hello, I am currently using codename goose as an AI client to proofread and help me with coding. I have it setup towards Googles Gemini, however I find myself quickly running out of tokens with large files. I was wondering if there are any easy way to self host an AI with similar capabilites but still have access to read and write files. I've tried both ollama and Jan, but neither have access to my files. Any recommendations?

Speaking of RPGs, Kingdom Come is perfect example of this. I found the first game to be a lot more enjoyable in hardcore, since there were no markers in the hud, only on the map. This was made even better by the removal of the compass and the player marker on the map, making the player actually need to stay oriented in the world. Also making free food more scarce, making buying food actually happen naturally, made it one of the most immersive games I've ever played. Can't wait for hardcore in the sequel

 

Ok so first off I don't mean that games are too accessible to people with disabilities or anything like that. This is more of a critique of how strategy games shows you the ramification of your actions, even before you do the action.

The main culprit are Paradox map games, there was generally a shift between HOI 4 and CK 3, that made the games more accessible to new players. In CK 3 you get the to know the exact results of all options of events with the minor caveat of when you only get the probability of results but even then you often get the exact persentages. Before you declare a war you get a full roundup of which allies will join either side, how many troops each side has and even a force comparison based on troop quality. When doing diplomacy you get an exact value of how likely the the other part is to agree to a deal, and if not how much more they must like you for it.

This is great in the sense that new players of the franchise don't get scared and overwhelmed. However, since they designed the game around all this info always being available, it's not really possible to play it any other way. This makes it nearly impossible to fail with a bit of experience.

The main thing this kills is immersion. I don't have to know who I ally with, nor what they're personality is, if I need them for a war I can just throw money at them until their "willingness" number is greater than 0. I don't need to study their force composition compared to mine, the game just says who's is better.

Imagine a game without these values being so open to the player. Choosing who to ally with wouldn't be just choosing the one with the biggest army, but choosing someone with the correct profile that you need. For example if you are planning to wage a lot of war then it's probably best to chose someone with a militarily aggressive personality and large army. However if you want to play tall, investing in your realm and avoiding war then you probably want someone callous that won't drag you into offensive wars, but still have your back incase you get invaded.

I've foucesed on CK 3 but this is valid of all recent Paradox map games. In Viccy 3 then you get to know if a factory will be profitable before you build it, you know exactly who and by how much someone has the advantage on a Frontline.

While these games are a lot more accessible, they lose the need for reasoning, deduction and critical thinking. You don't need to have initiative, just press the best options and play opportunisticly on the moment.

 

Doesn't have to be ambitious or even ever released. Just curious to hear your ideas and techniques. Screenshots are welcome!

 

Hello, I'm building an RTS game and need to find some models for the environment. However all models that I can find usually have too many faces for the scale of my game.

I would like to find for example tree models with max 100 faces that's not in the classic cartoony low poly style, but a realistic style. Preferably even with lower quality LOD models.

Could someone point me in the right direction or give me some good search terms?