Solarpunk

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The space to discuss Solarpunk itself and Solarpunk related stuff that doesn't fit elsewhere.

What is Solarpunk?

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founded 2 years ago
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Solarpunk is a movement in speculative fiction, art, fashion, and activism that seeks to answer and embody the question “what does a sustainable civilization look like, and how can we get there?”

The aesthetics of solarpunk merge the practical with the beautiful, the well-designed with the green and lush, the bright and colorful with the earthy and solid.

Solarpunk can be utopian, just optimistic, or concerned with the struggles en route to a better world ,  but never dystopian. As our world roils with calamity, we need solutions, not only warnings.

Solutions to thrive without fossil fuels, to equitably manage real scarcity and share in abundance instead of supporting false scarcity and false abundance, to be kinder to each other and to the planet we share.

Solarpunk is at once a vision of the future, a thoughtful provocation, a way of living and a set of achievable proposals to get there.

  • We are solarpunks because optimism has been taken away from us and we are trying to take it back.
  • We are solarpunks because the only other options are denial or despair.
  • At its core, Solarpunk is a vision of a future that embodies the best of what humanity can achieve: a post-scarcity, post-hierarchy, post-capitalistic world where humanity sees itself as part of nature and clean energy replaces fossil fuels.
  • The “punk” in Solarpunk is about rebellion, counterculture, post-capitalism, decolonialism and enthusiasm. It is about going in a different direction than the mainstream, which is increasingly going in a scary direction.
  • Solarpunk is a movement as much as it is a genre: it is not just about the stories, it is also about how we can get there.
  • Solarpunk embraces a diversity of tactics: there is no single right way to do solarpunk. Instead, diverse communities from around the world adopt the name and the ideas, and build little nests of self-sustaining revolution.
  • Solarpunk provides a valuable new perspective, a paradigm and a vocabulary through which to describe one possible future. Instead of embracing retrofuturism, solarpunk looks completely to the future. Not an alternative future, but a possible future.
  • Our futurism is not nihilistic like cyberpunk and it avoids steampunk’s potentially quasi-reactionary tendencies: it is about ingenuity, generativity, independence, and community.
  • Solarpunk emphasizes environmental sustainability and social justice.
  • Solarpunk is about finding ways to make life more wonderful for us right now, and also for the generations that follow us.
  • Our future must involve repurposing and creating new things from what we already have. Imagine “smart cities” being junked in favor of smart citizenry.
  • Solarpunk recognizes the historical influence politics and science fiction have had on each other.
  • Solarpunk recognizes science fiction as not just entertainment but as a form of activism.
  • Solarpunk wants to counter the scenarios of a dying earth, an insuperable gap between rich and poor, and a society controlled by corporations. Not in hundreds of years, but within reach.
  • Solarpunk is about youth maker culture, local solutions, local energy grids, ways of creating autonomous functioning systems. It is about loving the world.
  • Solarpunk culture includes all cultures, religions, abilities, sexes, genders and sexual identities.
  • Solarpunk is the idea of humanity achieving a social evolution that embraces not just mere tolerance, but a more expansive compassion and acceptance.
  • The visual aesthetics of Solarpunk are open and evolving. As it stands, it is a mash-up of the following:
    • 1800s age-of-sail/frontier living (but with more bicycles)
    • Creative reuse of existing infrastructure (sometimes post-apocalyptic, sometimes present-weird)
    • Appropriate technology
    • Art Nouveau
    • Hayao Miyazaki
    • Jugaad-style innovation from the non-Western world
    • High-tech backends with simple, elegant outputs
  • Solarpunk is set in a future built according to principles of New Urbanism or New Pedestrianism and environmental sustainability.
  • Solarpunk envisions a built environment creatively adapted for solar gain, amongst other things, using different technologies. The objective is to promote self sufficiency and living within natural limits.
  • In Solarpunk we’ve pulled back just in time to stop the slow destruction of our planet. We’ve learned to use science wisely, for the betterment of our life conditions as part of our planet. We’re no longer overlords. We’re caretakers. We’re gardeners.
  • Solarpunk:
    • is diverse
    • has room for spirituality and science to coexist
    • is beautiful
    • can happen. Now!
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submitted 22 hours ago* (last edited 5 hours ago) by pH3ra@slrpnk.net to c/solarpunk@slrpnk.net
 
 

Hey everyone, I'm fairly new to the concept of Solarpunk and since in the near future I'm going to be the owner of an apartment I wanted to know if the community has any suggestion about practical things I can do in an indoor only environment.
The place is a small attic and has 3 rooms: a kitchen+livingroom, a bigger bedroom and a smaller bedroom/studio. It has got plenty of sunlight coming in. If you need more info please ask

Edit: Thanks for all the kind suggestion, unfortunately the house has no balcony, but I'll try to gather knowledge on the other topics that came out in the comments.

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submitted 4 days ago* (last edited 4 days ago) by RideAgainstTheLizard@slrpnk.net to c/solarpunk@slrpnk.net
 
 

I've been enjoying climate books recently. I've just finished How to be a Climate Optimist by Chris Turner, and before that The Ecology of Commerce by Paul Hawken.

Are there any books that you consider foundational/required reading for climate issues?

Some users from c/degrowth recommended The Dawn of Everything by David Graeber & David Wengrow and Survival of the Friendliest by Brian Hare & Vanessa Woods which I'm looking forward to checking out.

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Is anyone here involved in or aware of any organisations that create marketing campaigns that aim to tackle climate change via social influence?

An example that comes to mind are the UK group Led By Donkeys, but they focus on politics. I’m very interested in this line of work and would love to know more about it.

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submitted 5 days ago* (last edited 5 days ago) by toebhi@slrpnk.net to c/solarpunk@slrpnk.net
 
 

Hi, So I've encountered this problem for quite a while now: I am not able to see new or old posts on communities on this instance. For example: BuyItForLife Solarpunk memes (works for some extend?) Solarpunk I am a user of this instance and reading on the Thunder Client. Is there any solution already in place for such a problem? Thanks :)

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Vision is the most vital step in the policy process. If we don’t know where we want to go, it makes little difference that we make great progress. Yet vision is not only missing almost entirely from policy discussions; it is missing from our whole culture. We talk about our fears, frustrations, and doubts endlessly, but we talk only rarely and with embarrassment about our dreams. Environmentalists have been especially ineffective in creating any shared vision of the world they are working toward — a sustainable world in which people live within nature in a way that meets human needs while not degrading natural systems. Hardly anyone can imagine that world, especially not as a world they’d actively like to live in. The process of building a responsible vision of a sustainable world is not a rational one. It comes from values, not logic. Envisioning is a skill that can be developed, like any other human skill. This paper indicates how.

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I'm reading a book titled Deep Time Reckoning by Vincent Ialenti which is about how we consider and plan for how the world will look in the far future. In it, he proposes a very Solarpunk idea called 'future sister cities' where communities will be paired with other communities that in the future have climates analogous to their own. This is intended to help share knowledge about how to design infrastructure, natural systems, and human endeavors to be more in line with the climates that towns, villages, and cities will experience in the future.

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Hey solarpunks!

I'm Clockwork, an Italian solarpunk physicist, juggler and writer. I would like share my website with you; I've set it up two years ago with zero html knowledge and I have given it a new revamp recently. Since I write in English but the publishing system is extremely walled, I want to make myself known among likeminded people without selling my soul.

I write mostly solarpunk (you can check out the short story page and the Meteorina "saga" (three long stories, with a fourth one coming soon), but you can also find some Neolithic fantasy and scifi with community and resistance themes. All stories are FREE TO DOWNLOAD; there are no Amazon links and most files are interoperable and freely accessible. There is a donation button but I'd rather you enjoy these stories in a non-transactional way.

I hope you will find them interesting and possibly get inspired!

EDIT: I'm an idiot, here's the link! Thank you for pointing it out 😅

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Solarpunk Island (daydreambelievers.co.uk)
 
 

You are one of the passengers on a ship that has crashed onto an uninhabited island and have been given a section of the island to turn into your habitat. You have to start from scratch and build it in a way that respects nature and keeps all your necessities within a 15-minute walking distance.

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cross-posted from: https://lemmy.world/post/25383874

Whats a good tool for tracking my emissions?

I tried apps like Klima and Earth Hero. Earth Hero is especially good but I would like to play with the numbers myself for specific scenarios like snapshots of my emissions, planning my next year, logging my specific air travel, hobbies, etc.

If anyone has a spreadsheet model I would be grateful. Otherwise I can build one. Earth Hero gives a lot of references to their source models.

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I think that often the confusion when talking about solarpunk happens because solarpunk as per now it's a term that includes different subset of its characteristics without being necessarily superimposable with each other

2 examples:

  • can have solarpunk aesthetic produced in a non solarpunk way
  • can have solarpunk movements not relying on the solarpunk aesthethic
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I think this reasoning applies well to solarpunk. It’s true that ethical consumerism doesn’t scale etc but we have to resist the urge to give money to the people who will commodify solarpunk just for cheap merch and media.

For example: game full of bad messages but made by a workers coop and ethically distributed > game with solarpunk aesthethic made by limited liability company that took or wants to take VCs money and run in the capital race

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I thought this ingenious invention might interest some folk on here:

The SunSaluter is a solar panel rotator designed for the developing world. Using only the power of gravity with a water clock, the SunSaluter enables a solar panel to passively follow the sun throughout the day, boosting energy output by 30% and producing four liters of clean drinking water.

https://www.sunsaluter.org/

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From Field to Form: Mycelium with the Architectural League of New YorkFrom Field to Form: Mycelium with the Architectural League of New York

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The initial concept developed by the company involved using heat generated by Bitcoin mining rigs, according to Heata Co-founder and CTO Chris Jordan.

"We literally put a Bitcoin miner in a barrel of mineral oil and plumbed it up to a radiator," he told The Register.

Edit, because I think folks may be confused due to the quote I put in. They are not installing crypto miners into water heaters. That was just their original inspiration. Sorry for the confusion.

"We're not looking at serving real time workloads, we're not doing websites, databases, message queue servers," Jordan explained. "Our ideal job is; here's a chunk of data, go and process that for some hours. And here's the result," he said.

This could still prove useful for 3D rendering workloads, finite element analysis, computational fluid dynamics, and others where there is a lot of CPU or GPU processing, he claimed.

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