this post was submitted on 28 Dec 2024
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[–] trashgirlfriend@lemmy.world 2 points 2 months ago (2 children)

You could always have commissioned an artist to work with you on your project, there's tons of artists who work for very reasonable prices and your game wouldn't look like an incoherently mishmash.

[–] daniskarma@lemmy.dbzer0.com 6 points 2 months ago (2 children)

And I could commission a portrait artist instead of taking a selfie with my phone.

It all depends on your objectives and budget. For many people a few hundred bucks are just too much. And for a small payment (like 5-25 bucks) most commissions will return much worse results that the AI. For a result actually better we would be talking about an amount of money that obviously not everyone is capable to pay.

[–] ZILtoid1991@lemmy.world 0 points 2 months ago
[–] trashgirlfriend@lemmy.world -2 points 2 months ago (1 children)

Yeah, if you take a selfie with your phone the result will most likely not be something you'll be hanging up on any walls.

If you care about the art you're making (a video game) you should probably invest in it and try to make something worthwhile.

Alternatively you can also make asset flip tier garbage with generative model outputs.

[–] daniskarma@lemmy.dbzer0.com 4 points 2 months ago (1 children)

I'm not used AI because i mostly do games with pixel art and AI is shit for that.

But I do my shit tier pixel art done by myself. I cannot hire anyone for a shitty game that I'm just going to post online for free. Not everyone is monetizing everything they do. And if I'm not monetizing I'm not investing money into it either.

[–] allo@sh.itjust.works 3 points 2 months ago* (last edited 2 months ago)

absolute respect for making your own art; no matter the tier.

[–] YummyYugi@ani.social 3 points 2 months ago (1 children)

"Oh you could always simply spend thousands and thousands of dollars commissioning an artist to create artwork for your game you are building on a zero dollar budget and will most likely return $0 regardless of if the art is AI or commissioned"

Gee that's really tempting.

[–] trashgirlfriend@lemmy.world -3 points 2 months ago (2 children)

If your tiny solo project needs thousands and thousands in commission you might need to join an actual team or lower your scope.

[–] allo@sh.itjust.works 3 points 2 months ago (1 children)

Which is why you would not be able to do what I'm doing.

Using AI Art, i do not need to already be that profitable studio like you would. My 400 current cards are basically beyond what you could do. I could up the number to 4000 without it costing me a cent.

This is exactly my point. I can, because of no paywall, create what I want.

[–] trashgirlfriend@lemmy.world -2 points 2 months ago* (last edited 2 months ago)

"If you did what I did you could also shit out asset flip tier garbage!"

There are limits to what one person can do well, you're just choosing to barely half-ass the thing you're doing.

[–] YummyYugi@ani.social 2 points 2 months ago (1 children)

You obviously have no idea the amount of art goes into a game.

Indie devs are just that, the solution isn't to go join a team and make it a full time job. AI can generate content for free, only an idiot would not use it.

[–] trashgirlfriend@lemmy.world -2 points 2 months ago

You don't have to make it a full time job to join together with other people to collaborate on a project.

AI can generate content for free, only an idiot would not use it.

Help! Help! My game looks like a shitty asset flip after I put 5 years of solo dev time into it! :(