this post was submitted on 28 Dec 2024
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[–] trashgirlfriend@lemmy.world 2 points 2 months ago (11 children)

You could always have commissioned an artist to work with you on your project, there's tons of artists who work for very reasonable prices and your game wouldn't look like an incoherently mishmash.

[–] YummyYugi@ani.social 3 points 2 months ago (5 children)

"Oh you could always simply spend thousands and thousands of dollars commissioning an artist to create artwork for your game you are building on a zero dollar budget and will most likely return $0 regardless of if the art is AI or commissioned"

Gee that's really tempting.

[–] trashgirlfriend@lemmy.world -3 points 2 months ago (4 children)

If your tiny solo project needs thousands and thousands in commission you might need to join an actual team or lower your scope.

[–] YummyYugi@ani.social 2 points 2 months ago (1 children)

You obviously have no idea the amount of art goes into a game.

Indie devs are just that, the solution isn't to go join a team and make it a full time job. AI can generate content for free, only an idiot would not use it.

[–] trashgirlfriend@lemmy.world -2 points 2 months ago

You don't have to make it a full time job to join together with other people to collaborate on a project.

AI can generate content for free, only an idiot would not use it.

Help! Help! My game looks like a shitty asset flip after I put 5 years of solo dev time into it! :(

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