this post was submitted on 22 Feb 2025
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Similarly inexperienced opinion here, but I'd also allow it. Agree with the others that pouring the oil would be potentially visible, but definitely after the fire is lit the smoke would make the players visible when they move. Kind of like how the smoke allows you to see the tripwire lasers.
Rule of cool first and creative thinking is what makes ttrpgs great. However, you're the DM and the tone of the game is ultimately up to you.
Sounds like your players are thinking outside the box, which in my experience is nothing but a recipe for fun (and likely headaches for your carefully laid plans). Good luck.
Unfortunately they're thinking so far outside the box that I'm having difficulty balancing encounters ๐ญ
One player can two shot a fire giant from a safe distance, yet a decent sized pack of giant rats would probably fuck up the whole party.
They're being creative because they want to be powerful. They want that "wow that's clever and highly effective, you're so smart here's a one-shot" moment. So, let them. Balance be damned. Let them wipe out entire encounters if they're clever enough. Or, throw in a fluffer enemy or two that can either get "one-shot" at any moment or be a nuisance for the entire encounter
Edit: If you like friendly competition (and you should probably check with your group too) you can turn combat encounters into puzzles where you're basically trying to stump each other on how to handle a situation. Try to think tactics instead of numbers