this post was submitted on 10 Apr 2025
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I mean... yeah, we don't. And we know it. That's kind of the whole issue. But it's obviously more nuanced or we wouldn't have a problem with the system. We kind of want ownership, or more of it. More say in what we can do with the things we buy.
Licence is a separate category from ownership. Clear distinction in marketing, sales, and operation would help a lot with these conflicts. Selling them with the same techniques, channels, and methods gives players a false sense of permanence even if they're labelled as services.
Not sure what that distinction would look like. But it should look more honest.
Honestly, that's probably where GOG fits in. They grant you a license to download the full game without DRM. I don't know if they already do this, but if a game is planned to be delisted, they could warn players and allow them to download a final copy that should work whether the listing exists or not.
In that way, you have a coexisting license and ownership of what you pay for.
If a game gets delisted from the store you can still download it if you have bought it. On GOG's discord they have a channel to warn when a game gets delisted.
That's awesome! Now, if only they could get better Linux support...
Just look at all MMOs. Everybody knows the game will only last as long as the servers are alive and that all you're downloading is a game client. Even if it's a one time purchase and no subscription (e.g. Elder Scrolls Online), its very clear you're only buying access to the game (usually part of the game content, other parts cost extra), not the game itself.