this post was submitted on 16 Apr 2025
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Unless the game actually works for it, you can't.
Most games require the DualSense to be physically plugged in to use the triggers, gyro, touchpad, speaker and mic. And even among those, many do not utilize the speaker or the mic at all.
This also means you won't get audio passed through when plugging a headset into the controller. Though, I don't know if that functions in any game for PC (I've never thought to try that personally) regardless.
Not sure how true this is only because I think it can vary wildly.
I have more problems telling Linux to not play audio through my dualsense controller. It'll just default to using it for the most random things, like my music player or gamecube emulator or whatever. I don't plug headphones into it, I have a DAC, so not sure if it's playing there and just needs a headset plugged in it or what. But I think that's OP's goal.
Kinda wild all things considered since my controller is plugged in via USB cable
Open
pavucontrol
, go to the "Configuration" tab, and for that device profile, choose "Off".You could also just select something else as default device in the "Output Devices" tab, but disabling the device will keep it entirely off the list of options, if you don't want it used.
I tend to do that with the HDMI outputs on my video cards as these days video cards can stream audio to televisions via HDMI and the like, and I never want to actually use my monitor as an audio output device; I have dedicated, discrete speakers.
Just did that! Thank you!
Most games? Not in my experience. Perhaps that's because I mostly play on Steam (which has Steam Input to map those things as I like) and console emulators.
And you won't be using the adaptive triggers, the speaker in the controller, the mic in the controller, etc using Steam Input to emulate an Xbox controller. You can map the inputs; it doesn't give you 100% full functionality.
Indeed, but I didn't comment on audio, and you didn't specify the other bits in your original comment. Triggers (without Sony's proprietary variable resistance), gyro, and touchpad all work fine over bluetooth.
Fair; I know I didn't put adaptive in there, but that is what I meant when I said the triggers don't work. And how do you get the touchpad to work? I can get the buttons on it to work, but I haven't gotten the mouse-like touch input to actually work, despite being able to map it. I'd love to be able to control the desktop with it instead of the sticks.
Yes, I understood, but I wanted to clarify for the sake of other readers who wouldn't. Most people who don't have a DualSense don't know about its adaptive triggers, since they're not a common feature on game controllers and not used by most games.
On the desktop, I didn't have to do a thing. It was automatically recognized when I connected the device, and I could move the mouse pointer and click right away. (I ended up disabling it in Xfce, because it sometimes got in my way.)
In Steam, I usually remap areas of it to produce keyboard events (useful in Elite Dangerous), but I think it can also be mapped as a mouse. I haven't fiddled with Steam Input's many options in a while.
Well shit... Now I wonder if my controller itself is the problem... I don't have any PS5 games I know of that use that feature to verify. :/