this post was submitted on 07 May 2025
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[–] LandedGentry@lemmy.zip -2 points 20 hours ago* (last edited 20 hours ago) (1 children)

Many, if not most, AAA games are actually somewhat risky investments for studios. I’m not sure where you’re getting this idea from.

Is corporate greed a huge problem? Yes. But also, when you’re investing $200mill+ over 5 years for a $60 product, you need to sell a fuck ton to make it work. Literally millions of copies. And there isn’t enough buying power right now in particular for everyone to make it.

[–] dustyData@lemmy.world 3 points 9 hours ago* (last edited 9 hours ago) (1 children)

So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain't no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.

[–] LandedGentry@lemmy.zip 2 points 8 hours ago* (last edited 8 hours ago)

Oh make no mistake, GTA VI could be $20 and they'd make billions off online/shark packs and shit again. I'm just talking about the industry as a whole. When a game flops, one single game, it sends crazy shockwaves.

Games need to be stripped back some, made for less and not take 5 years, and cost less.