this post was submitted on 23 Jun 2025
698 points (97.9% liked)

Greentext

6546 readers
860 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] julietOscarEcho@sh.itjust.works 8 points 1 day ago (2 children)

There's actually a decent analogy there I think. The hamburger won't cost less, because the service of customization it itself less efficient: serving customers with their preference of with/without is more expensive than just pickles for all. Likewise I imagine making a game that looks OK with/out RT is extra work than just with.

[–] Atherel@lemmy.dbzer0.com 6 points 23 hours ago

There is no analogy. It's comparing returning costs per product (you need a new tomato per 5 burgers) to a one time costs that can be cut during development. And additional copies of a game don't generate more costs.

[–] ByteJunk@lemmy.world 3 points 20 hours ago* (last edited 20 hours ago)

There really isn't.

The op comment was that gamers need to buy expensive hardware so that developers could cut on features/optimization.

The follow-up reply likened it to customizing your burger, but the better analogy (and the one I assumed) would be for McDonald's to remove all tomato and pickles (saving money), and the user had to buy it themselves to add to the burger.