this post was submitted on 06 Oct 2025
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Game Development

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[–] Nemo@slrpnk.net 6 points 3 weeks ago (1 children)

I made a clone of Drug Wars in BASIC on the Commodore 64 in...1993? 94? Thereabouts. I have the floppy but no drive that can read a 5¼ disk. I taught myself to type on that beast and then I taught myself BASIC from the book that came with the (used) system when we bought it.

My second game was a text adventure in BASIC that used GOSUB to spawn mobs, heavily inspired by the MUDs I had just started getting access to by taking a course on using the Internet at the local college. I never finished it, because then we got a Win '95 box and with it Heroes of Might and Magic.

My next several dozen games were made using ZZT, with one or two browser-based mixed-text-and-image adventures thrown in as I was also learning webdev.

Oh wait! No, my first couple games were made on Hypercard in the 1992-3 schoolyear when I first tested into the gifted program and started getting consistent weekly access to a computer lab.

Anyway, that brings me through the end of highschool, and in college I learned so many more languages but also had a lot less time for game dev.

[–] TehBamski@lemmy.world 2 points 3 weeks ago (1 children)

then we got a Win '95 box and with it Heroes of Might and Magic.

RIP, your desire to study. lol

That's a wild upbringing IMO. You had access to a computer at a young age, and you stunk with learning computer languages over the years. That's impressive in my book. Also, coding in BASIC... sheesh. I wouldn't have the patience to code in that computer language.

[–] Nemo@slrpnk.net 2 points 3 weeks ago

It's not python, but it wasn't bad, either. More importantly, it was all I had.