this post was submitted on 08 Oct 2025
41 points (100.0% liked)

Patient Gamers

16128 readers
54 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] BurntWits@sh.itjust.works 2 points 1 week ago (1 children)

I don’t think difficulty inherently scales with co-op, but for whatever reason, only in Halo 2, if one person dies you restart the checkpoint. In the other Halo campaigns, as long as at least one person from the group is alive you can keep going. Respawning only happens when there’s someone out of combat but you don’t restart the checkpoint unless everyone dies before someone can respawn. Halo 2 has no respawn, which actually makes it harder in some ways. Especially with those snipers. But obviously having a second (or third or fourth) gun to shoot at snipers does also make it easier. It’s a trade off I guess.

[–] Essence_of_Meh@lemmy.world 2 points 6 days ago

It's interesting when devs changes a relatively minor thing once between multiple titles and don't standardise it with the rest when re-releasing the whole thing. It makes sense but it always feels a little weird when experiencing the games back to back. Thanks for the info!