this post was submitted on 09 Oct 2025
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Virtual Reality

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The group, which calls itself XR Research Institute, claims that the launch is set for this year, and estimates a production run of 400,000 to 600,000 units per year.

For comparison, that's roughly the production scale of Apple Vision Pro. Meanwhile, 2.5 million people have unlocked the achievement for completing the Quest 3 and Quest 3S introductory mixed reality experience after two years, and Quest 2 sold north of 20 million units. As another point of comparison, estimates peg Steam Deck at around 5 million units after almost four years.

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[–] Liome@pawb.social 1 points 4 days ago (1 children)

Yeah, I was about to say that I'd buy the shit out of that headset, but after valve fixes VR on linux.
I had it not to great, but it usable after I switched to linux couple years ago on gtx1070, but since switching to AMD card I didn't manage to get it working. No Wayland support also sucks, I don't want to swap to X every time I want to run VR :(

[–] gabmus@retrolemmy.com 6 points 4 days ago (2 children)

Seems like your info is a bit out of date. VR works on wayland, and while steamvr is still pretty much crap, monado/wivrn work very well. You can check out https://lvra.gitlab.io/ for more info

[–] poVoq@slrpnk.net 4 points 4 days ago

On AMD cards SteamVR is actually working fine on Linux (Fedora42, KDE on Wayland). It is a bit annoying that you can't control the lighthouse units via bluetooth, but presumably a new headset wouldn't use these anymore.

[–] Liome@pawb.social 1 points 4 days ago

Oh, nice. I did check it out some time ago, maybe it's time to undust the old headset and try again.