this post was submitted on 19 Oct 2025
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We've done a lot of testing on DLSS4 and FSR 4 (and 3.1) to inspect image quality frame-by-fake-frame in addition to upscaling image quality. At times, these technologies serve their purposes well; DLSS in particular has gotten a lot better with its transformer model and FSR has substantially improved with version 4. We have a lot of criticisms of the fake frame technologies -- especially benchmarking them on normal charts -- but they do have a place in some situations. Now, we're looking at Lossless Scaling and Lossless Frame Generation (sometimes called Lossless Scaling Frame Generation, or LSFG). This tool is highly versatile and does more than just upscaling for select games (and frame generation), but we're really only focusing on those two core use cases today. It's not as good as the tools built by multi-trillion dollar companies, but for something basically independently built and sold on Steam (and for $7), it's not a big loss to try.

Link to Lossless Scaling, https://store.steampowered.com/app/993090/Lossless_Scaling / https://losslessscaling.com/

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[–] 0li0li@lemmy.world 1 points 1 week ago (1 children)

Even for top down arpgs, 60fps looks like shit when you taste 120+fps

For smoother gameplay with no dips when the game chugs or loads in the background.

Some people like ray tracing, some like smooth gameplay.

[–] Tattorack@lemmy.world 1 points 1 week ago (1 children)

I've tasted 120 fps. I'm not impressed.

I understand potentially needing high fps in fast paced shooters with incredibly short TTK. The kind where reaction speeds need to be counted in fractions.

But demanding 120 fps for most other things is just being spoiled. Even good old 30 fps is good enough if you're playing something turn-based.

No, a tool like this should be used to elevate weaker hardware. It has no purpose generating fake frames if you can already have a playable framerate.

[–] 0li0li@lemmy.world 1 points 1 week ago (1 children)

You're right, 20fps and low polycount is just fine. You still on a 360p CRT too?

It"s an $8 purchase that can quadruple your framerate, and at the very least, hides dips from any games. Sure, little use in turn-based games and point and clicks... but for everythong else, smoothness looks and feels better.

[–] Tattorack@lemmy.world 0 points 1 week ago (1 children)

Don't be a spoiled hyperbolic ass. But hey, you probably love Unreal Engine too.

Have fun with your discount fake frames.

[–] 0li0li@lemmy.world 0 points 4 days ago* (last edited 17 hours ago) (1 children)

Fake frames, as opposed to the real life pictures other frames are...

You remind me of people who kept posting that the human eye can't see frames past 30. Where are they now lol Oh that's right; they're right here!

Mark my words: you will use frame generation someday and you will not come back. Maybe from a future nvidia feature (eg DLSS), maybe from a monitor, in VR (been a thing for a while but it's not good yet). You will like it.

[–] Tattorack@lemmy.world -1 points 4 days ago

Yes, as opposed to real life rendered images other frames other.

And you don't need more than 30 fps if it's not some fast paced game. And you don't need more than 60 fps if its not a twitch shooter. And frame generation is just... Sub-par in every way imaginable. It's only useful if to get some semblance of frame stability if your hardware isn't up to snuff.

And that's the only thing that matters; a well rendered stable framerate.

People like you are the reason why corporate entities are trying to push for all this ugly shit into newer games and GPUs.