this post was submitted on 24 Nov 2023
1066 points (100.0% liked)
196
17534 readers
601 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
Other rules
Behavior rules:
- No bigotry (transphobia, racism, etc…)
- No genocide denial
- No support for authoritarian behaviour (incl. Tankies)
- No namecalling
- Accounts from lemmygrad.ml, threads.net, or hexbear.net are held to higher standards
- Other things seen as cleary bad
Posting rules:
- No AI generated content (DALL-E etc…)
- No advertisements
- No gore / violence
- Mutual aid posts are not allowed
NSFW: NSFW content is permitted but it must be tagged and have content warnings. Anything that doesn't adhere to this will be removed. Content warnings should be added like: [penis], [explicit description of sex]. Non-sexualized breasts of any gender are not considered inappropriate and therefore do not need to be blurred/tagged.
If you have any questions, feel free to contact us on our matrix channel or email.
Other 196's:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The problem with prebaked is you can't have dynamic effects show up with the same quality as the prebaked light maps. Think of a car driving down the road or an explosion. I think ray tracing is great and in 5 more years when GPUs and game development has advanced further it will become the standard.
Totally agree on that. When the first generation RTX cards launched, I was pretty sure that it was just going to be another gimmick like PhysX, but today, it's an inevitable future.
I'm not really sure how PhysX was a gimmick. It had a weird implementation due to hardware restrictions initially, but is still used today on your bog standard GPS.
It's actually a great example of a tech that had this weird transition period at first, when the hardware wasn't advanced enough to support it by default, and is now just a standard tool to make games look great on average hardware.