this post was submitted on 15 May 2024
        
      
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I think each new game in the Sword Art Online franchise is sort of independent of the mechanics of the previous. Hollow Realization had a lot of flaws, but I liked being able to class as whatever you liked, I played healer.
And I liked the mechanic where you could choose behavioral traits for your party members and if they performed abilities and actions that went with those traits you could praise them and they'd mold into the playstyle you wanted