this post was submitted on 07 Feb 2025
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Fallout

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[–] jordanlund@lemmy.world 17 points 2 weeks ago

Taken from Watchmen... pretty good homage.

[–] latenightnoir@lemmy.world 9 points 2 weeks ago

I feel this one to my very core! And I don't want to hate them, but they sure ain't doing anything to help me like'em, either!

[–] rosahaj@lemmy.blahaj.zone 6 points 2 weeks ago (1 children)

I see c/Fallout is now on it's Oliver Swanick hatred arc.

[–] fxomt@lemmy.dbzer0.com 5 points 2 weeks ago (1 children)

arc

are you implying this is temporary? No, he deserves everything he gets in his way.

... we should do hate week, just like in 1984

[–] rosahaj@lemmy.blahaj.zone 5 points 2 weeks ago (1 children)

lottery is peace peace is lottery

[–] fxomt@lemmy.dbzer0.com 3 points 2 weeks ago (1 children)

Does winston not know how to have sex? is he stupid?

[–] PugJesus@lemmy.world 2 points 1 week ago

is he stupid?

Yes

[–] psmgx@lemmy.world 5 points 2 weeks ago

Yeah I shoot that guy too. If Boxcars didn't have quest options I'd waste him too.

[–] Zero22xx@lemmy.blahaj.zone 4 points 2 weeks ago

The guy clearly got hit in the head while he was in Nipton because if you leave him alone, he leaves the road and just runs out into the wasteland, getting himself killed by radscorpions.

It's been a minute since I last played, so maybe there is something like that by now but I've felt for a long time that this game needs an NPC overhaul along the lines of Immersive NPCs for Skyrim. Just for better schedules and shit.

I'm thinking of that lady that you save from geckos right at the start, who just spends the rest of the game standing around in Trudy's house. Or Malcolm, who appears out of nowhere, then vanishes into thin air after getting to the Mojave Outpost. Same with those star bottle cap people near Nipton. Not sure how much this old engine allows though.

[–] Spacehooks@reddthat.com 2 points 2 weeks ago (1 children)

I dk what he did but I gather he had it coming

[–] PugJesus@lemmy.world 2 points 1 week ago

Reason 1: He's a member of a violent postapocalyptic gang celebrating getting (literally) lucky and escaping death for his misdeeds (albeit escaping death from an even worse band of psychos)

Reason 2: He initiates conversation with the player while screaming about how lucky he is, and is unavoidable in the area; therefore, many players kill him.