The Battlefield franchise. I went back and played 1942, and disregarding the graphics, omg it’s so slow and clunky. It was the shit for the day, but man…compared to 2042 it’s super-dated.
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I tried, but I just can't go back and play Oblivion after playing Skyrim with all the quality of life mods. I'm waiting on the Skyblivion release to revisit it.
The loading screens omg
I put hundreds of hours into that game and loved all 15 of them I spent actually playing
I could and i did. It was great. Sorry you couldn't find a similar feeling.
Ps: nyeh nyeh nyeh nyeh nyeh
Goldeneye. Revolutionized the FPS genre at the time. Nigh unplayable now. Tried recently using both NSO and on an original N64, it just hasn't aged well when compared to something modern.
I played Goldeneye at an arcade recently that had an N64 set up and actually had a great time. But people who hadn’t grown up with it and tried to join in found it pretty frustrating. So I can see that going either way tbh.
Perfect Dark, on the other hand, totally still holds up today in my opinion, and there's a decompilation project that works great on PC and Steam Deck.
NES Metroid, being replaced by Metroid Zero Mission.
NES Metroid is interesting to play through to see where the franchise came from, or for the nostalgia factor, but Metroid Zero Mission is vastly superior in nearly every conceivable way, its not even close. Its not like Silent Hill 2 or Resident Evil 3, where the originals are still better than the remakes overall, everything taken into account (though in that case, SH2 remake is superior to the RE3 remake). Absolutely every element of Zero Mission is an improvement on the original.
Metroid Zero Mission did not make vast sweeping changes to alter the identity of the game, making only minor adjustments to designs that were not thematically important (for example, the physical appearance of Ridley or Kraid being different is not thematically important). There were not big amounts of cut content, with only minor elements being cut like the fake Kraid enemy, which was not thematically important. The music is all familiar with the same composition, but with added flair. Its not different just for the sake of being different. Items and suit upgrades are almost all in the same places as the original NES Metroid, with the addition of new items that were added to the Metroid setting later on such as the Charge Beam and Super Missile. A map was added to the game, and the beam weapons now stack like in Super Metroid, rather than replacing the last beam you had.
All in all, Zero Mission leaves very little reason for the player to play the original game, especially if all the player cares about is the overall story of the Metroid IP. The player won't get more thematically important designs that enhance the story like they would playing the original Silent Hill 2, and they won't get more original game content and story like they would playing RE3 Nemesis. They wouldn't get an improved experience. The choice to play NES Metroid mostly just comes down to nostalgia, historical value, or personal preference. Or if someone only has an NES or device capable of emulating the NES but not the GBA.
I completely agree and to I'll add that this also applies to Metroid II. As Metroid II was on the Game Boy the game resolution is far too small to ever revisit. For a side scrolling game you can barely see what is in front of you.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
Having grown up with the PS1, it's been fun revisiting old classics and see what has aged well and what hasn't.
Platformers like Spyro, Crash, Rayman, Abe's Oddysee and Ape Escape have aged like fine wine (although Crash 1 is a lot more janky than the others). But that back into the past, some games also showed no signs of proper playtesting aimed at kids, which means overly difficult levels, annoying completions and such - I remember spending months playing Tarzan, The Emperor's New Groove, Croc 2, Kingley's Adventure and others to 100% them, and some of them I could never finish. I only recently 100% Croc 2 for the first time, for example, and yeah, it wasn't really that good.
Some JRPGs are also as great today as they were the day they were released (Final Fantasy IX, Xenogears, Chrono Cross, Star Ocean and even lesser known ones such as Legend of Legaia, Threads of Fate and Wild Arms), and are arguably better than many of their contemporary competitors. But you sometimes have to stomach one too many random encounter, overly distracting old/early PS1-era graphics, bad translations, or all of the above (I've never been an omega-fan of FFVII, and let me tell you, revisiting it in the pandemic really didn't improve my opinion of that game).
The slow gameplay afforded by the console really allows action-horror games such as Resident Evil, Dino Crisis and Silent Hill to shine, but those that attempted to be more action-oriented, such as Siphon Filter, really show the signs of age. Dino Crisis 2 is the exception here, being very action-heavy, but also distinctly "modern" in many of its design choices.
Stealth games such as Metal Gear Solid and Tenchu are also great, although very limited in scope by today's standards, and the latter's low render distance is something that may annoy players accustomed to modern gaming.
FPS games (Medal of Honour being the biggest title) really have no place in any contemporary gamer's playlist. The same can be said about Race/driving games, unless you like revisiting the catchy tunes of the Gran Turismo 2 soundtrack. For example, I found CTR - Crash Team Racing quite dull and too easy even at max difficulty, but had a blast collecting all achievements in the remake (shame it never got released on PC - I wonder why).
It's probably the same about fighting games: modern entries are much more fluid and dynamic, have better AI and allow for a greater skill ceiling. I say "probably" because I suck at fighting games and I've never played them extensively, aside from a few sparring matches with my brother on Tekken 3.
There are other cases where I found the original game "good enough, but not worth your time over the most recent entries". For example, as a kid I spent countless hours crossing the skies of Ace Combat 2, but all the titles that came after it are just better. If I had to chose only one game for this post, AC2 would probably be it. I loved it and I still do, and its soundtrack is bonkers (seriously, it's really good), but yeah, I'd take 4, Zero and 6, or even Project Wingman, over it any day.
This is pretty obscure, but the Game Boy Advance remake of Mario Bros. (Not Super Mario Bros.) is more fun than the original.
You can run, for one thing, and the controls are more responsive in general.
It’s one of the games on Super Mario Advance, and one of the main reasons I originally wanted a GBA when it came out! I had the original Mario Bros. for the NES and thought it would be fun to have a portable version. I was right.
They did a great job updating the game!
Yeah the controls in the OG Mario Bros (and even the OG Super Mario Bros, to a bit of a lesser extent) are very clunky compared to modern entries. I’d say SMB3 holds up well though.
The early Pokemon games are pretty rough, after you get used to improvements from the GBA era. Particularly the remakes.
Likewise, the original NES Metroid after playing Zero Mission? Takes some getting used to.
I enjoyed the fighting simplicity of the original pokemon games. I could recognize and know the names of 151 pokemon and their weakneses/strengths. Now there's too many pokemon and too many counters and hybrids. Too much work to keep track of.
Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
Honestly, Diablo 2. It's a classic, it set the standard for the entire genre and it was a brilliant game. Playing it recently, it feels quite shallow compared to modern ARPGs and lacks a ton of quality-of-life features. Games like Grim Dawn, PoE, Torchlight 2 are way better.
The original Neverwinter Nights after Baldur's Gate 3.
NWN was fantastic for it's time, loved the DM mode and online mods, but the clunky movement and walls of text without voiceovers just can't compare.
I actually prefer walls of text these days. I find myself too impatient to sit through long, voice-acted diatribes. I can read 10 times faster than the voice actor can speak, so I just end up turning on subtitles and skipping most of the voice acting anyway.
I also just find that voice acting tends to compromise the amount of writing. They just won’t have the VA read a wall of text and instead they’ll cut it right down, removing tons of nuance. Voice also similarly compromises the amount of dialogue options available to the character. I have yet to see a voice acted game with the sheer breadth and depth of dialogue option choices as games like Planescape Torment or Fallout 2.
I'm trying to see some stuff in BG1 and 2 that I missed as I take another lap through the entire series, and I remember BG1 being a fairly easy, straight-forward game, but now that I'm replaying it, I remember that's only the tail end of the game. Early in the game, when you're stuck at level 1 for hours, lots of attacks just one-shot you, and it takes so long to get level 2. In Baldur's Gate 3, you're barely out of the tutorial area before you get level 2, so you just don't have that problem with low HP.
I have set up the original Fallout (fully modded and running through Fallout 1n2), but it's pretty hard to get into. Not because of the graphics, which are actually fine, but just because the mechanics are quite intricate and I think my ability to learn new gameplay mechanics is declining as I enter my mid-30s (I've only played Fallout starting with Fallout 3). I'm going to keep trying to get into it!
As someone who played Fallout 2 as a teen it's not your age, the first 2 have a lot of little things that end up having a big effect, and they are difficult. They do not pull their punches and will happily smack you around.
I restarted Fallout 2 many times when I was first playing it trying to figure out a build I liked.
The classic Fallouts do have some quirks, but I hope you get through them and can get into it. They are absolutely amazing games, well worth your time.
A lot of strategy games fit this bill to me. Mainly the Paradox ones like Europa Universalis or Crusader Kings. I'd much rather play the most recent version (EU4 and CK3). However, it's interesting that I feel the exact opposite about the Total War and Civilization Series, where I'll prefer the original Rome Total War and Shogun 2 Total War over many of the more-recent games, as well as Civ V over VI and VII (though I haven't played VII yet, to be fair).
The Football Manager series also comes to mind. There's little tweaks and improvements each year (this year being an exception where they are redesigning the entire engine) so I prefer playing the most recent one (even if I still boot up a few of the older games for some nostalgia every now and then).
OK, maybe a slight twist, but Left 4 Dead absolutely sucks vs. Left 4 Dead 2. Want L4D? Fine. Play it inside L4D2 with better guns and zombies.
For me games from the NES era can tough to enjoy for more than a short period of time. They just tend to feel punitively difficult in a way that is not very fun. I’d much prefer a Mario from SNES onward any day for example.
Zork, or any of the old text bases adventure games.
Pretty much all the racing games from my childhood. I remember them having super realistic grip and aerodynamics, but playing them again compared to even sorta SIM modern racing games today is just night and day.
I will blame my 1000+ hours in beamNG for some of that. Once you have seen super detailed soft body physics it's hard to play anything that doesn't have it. Wreckfest 1 had a decent hybrid soft/ridged system that worked for that game. Seems the second game that just dropped on early access improves on it some, but I'm gonna wait for the full release before I pull the trigger on that one.
Mount and Blade. Warband is just the better version all around. It works in reverse too cause Warband is better than Bannerlord.
I was going to comment harvest moon after reading the title!
A lot of the older games for me. They're just a lot harder. Like maybe they expect you to be willing to replay an area or a level over and over, getting a little farther each time until you beat it and I just don't have the stamina for that anymore, or the time.
Newer games baby you, they increase the difficultly perfectly along side your ability growth. They might even make a level easier if you've failed twice. Older games don't care if you're having fun as much. There was less competition (fewer game choices) and more of a "gamers like this. If you don't like it, you're not a gamer" attitude, and now games want to attract everyone.
I have become such a baby about games. I want to have fun the whole time! I can't handle failing over and over. I'd rather just read a book.
I can't even leave the starting room of the original System Shock. So glad the remake updated the controls.
I did manage to finish System Shock 2, but the "puzzles" are just RNG, so I'm hoping the remaster changes that and maybe even fixes the ending.
Diablo 2 Lord of destruction, Diablo 2 resurrected is sooo much better in many ways I'll probably never play the og again.
007 games. But the N64 soundtrack was great.
Esp given 007 on N64 varied so widely.
Idk how Goldeneye was ever playable yet it damn well was and the best!
I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
OG XCOM has a really rough learning curve for sure. It is easy to understand the fundamentals of but it takes a lot longer to get it well enough to really enjoy. Once you do learn it I feel like it is different enough from new XCOM that you can enjoy both. I love new and old xcoms a ton.
OpenXcom is a fantastic reimplementation of the original, and has some even more fantastic mods. I agree if you've never played it before and aren't too familiar with old school "Nintendo-hard" games, it can be extremely challenging even on the lowest difficulty. Fun fact, the original had a broken difficulty selection and reset to the "easiest" difficulty after reloading any save game, so most people never truly experienced a full run at any difficulty above "easiest", so that's just naturally perceived as the way the game was meant to be balanced. Don't be ashamed of playing on the easiest difficulty or using "cheat" mods if that's what makes it playable for you. There's nobody to judge you but yourself and what matters is that you're having fun. And it is a ridiculously fun and replayable game, to me at least.
I started Monster Hunter with 4U on the 3DS. After World, Rise, and now Wilds, I have a hard time justifying crumpling my hands into a pretzel to play the old games on portable. The movesets are comparatively barebones, and there's a lot of tedium and jank that the new games stripped away. Veterans will tell you that's the real Monster Hunter and the new games are infantilized arcade games, but whatever. I play games to have fun, not bang my head against a wall.