this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] madame_gaymes@programming.dev 8 points 1 day ago (1 children)

Antichamber

Serious headfuck of a puzzle game.

[–] kozy138@lemm.ee 3 points 1 day ago

Glad someone posted this game. It had no right be fucking good lol

[–] Yokozuna@lemmy.world 8 points 1 day ago (1 children)

The original Final Fantasy. If you don't have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.

[–] Peffse@lemmy.world 5 points 1 day ago (1 children)

Everytime this game got ported, I'd retry it. I'd get over the bridge, get into town, fight the pirates, earn the boat... and get completely lost.

[–] Mirshe@lemmy.world 2 points 1 day ago

I think I managed to get the Earth and Fire Crystals and couldn't figure out how to get to where the Water Crystal was. All of THAT was from literal wandering.

[–] lepinkainen@lemmy.world 5 points 1 day ago

Lego Harry Potter

For fucks sake it was obtuse. I had to use a walkthrough to figure out what to do next multiple times just in the first episode

[–] Lemminnewbie2@lemm.ee 5 points 1 day ago (2 children)

Blue Prince for me right now.

[–] subignition@fedia.io 2 points 23 hours ago

It's SO GOOD. If you're reading this and you like puzzle/mystery games, play it now, play it blind, and have a pad and paper handy.

[–] KombatWombat@lemmy.world 1 points 22 hours ago* (last edited 22 hours ago)

Yeah it's good in a lot of ways but especially early on you can just get stuck with no way to progress in a day due to bad luck. Also, many synergies require a sequence of specific randomly-generated rooms and the resources to use them when they show up (and in viable locations). But there are a number of permanent upgrades that make it much more consistent, and a few of the minor upgrades are fairly common.

[–] quickenparalysespunk@lemmy.dbzer0.com 4 points 1 day ago (1 children)
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[–] ExtraMedicated@lemmy.world 1 points 20 hours ago
[–] grue@lemmy.world 4 points 1 day ago* (last edited 1 day ago) (1 children)
  • Star Trek 25th Anniversary Game
  • Star Trek Judgement Rites
  • Myst
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[–] bjoern_tantau@swg-empire.de 7 points 1 day ago* (last edited 1 day ago) (1 children)

Unreal. I stopped playing when I couldn't find the exit.

Edit: But to be honest that was kind of the norm back then. I hated Half Life for popularising the more linear level design.

[–] MudMan@fedia.io 7 points 1 day ago (1 children)

I don't know, man, I ran around hugging every wall of deserted Doom and Wolfenstein 3D levels that a) noclip became the default way to play those games, and b) Half-Life felt like an amazing breath of fresh air.

Well, Quake 2 did, I guess. Half-Life felt like the next-gen take on that idea.

[–] Zos_Kia@lemmynsfw.com 2 points 1 day ago

My pet theory is that the whole "liminal" trend got triggered by that feeling you get walking around areas of hell you've completely decimated.

[–] inferni_advocatvs@lemmy.world 6 points 1 day ago (2 children)
[–] MudMan@fedia.io 3 points 1 day ago

Such a great hangout game. As a kid with a vivid imagination and not enough English understanding to follow the plot I enjoyed my time just roaming around crafting spells and exploring samey dungeons a whole lot.

[–] brsrklf@jlai.lu 1 points 1 day ago

I got certainly the most lost I've ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that's supposed to be the exit.

Those are torture.

[–] swagmoney@lemmy.ca 5 points 1 day ago

Halo ce campaign.

[–] crawancon@lemm.ee 4 points 1 day ago (1 children)

it looks like I get to be the one that mentions:

ET on Atari2600

[–] Rhynoplaz@lemmy.world 2 points 1 day ago

Obviously, you go home.

[–] blimthepixie@lemmy.dbzer0.com 4 points 1 day ago (2 children)
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[–] spankmonkey@lemmy.world 4 points 1 day ago

Hard to recall them since I tend to drop them when I get stuck. If I look up a hint and find out it is something that never had any previous hints to figure out I also drop the game because nothing is more frustrating than guesswork.

[–] Ymer 2 points 1 day ago

Oh snap, time to go back 30 years and get lost in Alone in the Dark again!

[–] You_are_dust@lemm.ee 3 points 1 day ago (4 children)

Metroidvania games can be pretty good for this sometimes. One that really got me was Bloodstained: Ritual of the Night. You have to get an ability to progress at a certain point that is a random drop from an enemy. Any game that relies on RNG for progression is going to make me go running in circles. I love the game, but did not love that part.

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[–] Soybean@lemmy.world 2 points 1 day ago

Legend of dragoon

[–] Nikls94@lemmy.world 2 points 1 day ago

Tunic

Pokémon Gold/Silver/Crystal

Metroid

[–] jaemo@sh.itjust.works 0 points 19 hours ago

Oh man. For me, Tetris. Every time.

I get past the first dungeon no problems, and find the heart container, but as soon as I meet that old guy with his kite in the tree I'm lost. I think I need to craft a slingshot or something but I've no idea where to get the rubber for an elastic band.

[–] Snailpope@lemmy.world 2 points 1 day ago (1 children)

Silent Hill 2 - dropping canned juice in the laundry shoot. Weirdest mechanic I've ever seen, nothing pointed to do it, just finding the juice was weird, how was I supposed to know to put it down the laundry shoot of all places. My friend who got me to play it watched me wander around the apartment for like 10 - 15 mins, getting more and more confused and frustrated before telling me what to do.

[–] Denjin@lemmings.world 5 points 1 day ago (1 children)
[–] Snailpope@lemmy.world 1 points 1 day ago

Thank you, my wife wasn't reading over my shoulder to correct me at that moment.

[–] Emil_Zatopek1982@lemmy.world 1 points 1 day ago

I am playing Dark Light at the moment and I don't know where to fuck should I go?

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