Haven't played anything in the battlefield series since bf2. Not surprised on this however, they gotta protect their profits. If someone was to create an anti-cheat for use on Linux it would make them a fortune.
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It's a COD clone right? Doubt you're gonna miss out on much.
Dang I was really hoping to get a real feel for Microtransactions 6: vibe coded edition.
Quick question: what exactly happens when Microsoft flips the switch on rootkits like they are planning to do? EA gonna just pack it up? (I can dream)
Meanwhile the game by the ex-DICE devs with superior destruction physics (THE FINALS) is playable on linux and pledged to remain so! :)
It's a ton of fun, you guys should check it out.
The Finals is an absolute mess with cheaters right now. People are pissed in the forums. They're leaving the game as fast as they can attract new players. Player numbers have been flat since March, and are significantly down since launch. I don't know if a game like this is sustainable with only 18,000 weekly players but I guess we'll find out.
F2P shooters will always be infested with cheaters.
Last I checked, I was not able to get it to play. They broke it with an update and I assumed that was by design and I haven't looked back.
As if you needed more reasons not to buy games from EA...
Also the game being developed on Godot and being a footnote in the article is a travesty....
I think it was just the player made levels that were Godot
Linux inbuilt Anti-EA-Protection
No tux, no bux
Simple as
Does anyone have a recommendation for another arcade 64 vs 64 FPS mp game on Linux?
Previously I used BF for that, but now that I've transitioned to Linux that is not available obviously.
you can still play BF3 and 4 with some work arounds. Liam (guy's site that this article is from) posted the other week on his site how to get 3 and 4 working. nothing major at all just a couple extra steps to get it going which is no biggie if you're on linux, you're used to the extra steps.
Holdfast is a pretty awesome. Most servers are 150 players but I have seen some at 64 and 200 players. It has proximity chat and most players have mics which can be funny at times. I cannot recall a game where you can talk to the enemy during a game, usually it was only in the lobby.
Haven't played it yet, but I've heard BattleBit Remastered is pretty good. I think it might even have 128 v 128 as an option.
Graphics and visual style much different though.
Battlebit is kinda dead after the devs started work on a sound update, failed to separate their prod and Dev source branches, and then realized they couldn't make small changes without finishing the actually really big audio and everything else update first.
Also, battlebit is in a bit of a weird spot; it was made by the dev team as an arma/squad replacement for people without high tier setups, but was first published with more arcade elements than that initial start would have you expect it to have. There's been a couple rumors that the devs aren't happy with how arcadey the gameplay for it is.
It's fun for what it is, but there's not a whole lot of players on it lately, and future gameplay elements aren't guaranteed.
Big patch coming out soon to theoretically revive this game.
Uhh got a link? I loved the couple of weeks/months when it was really active.
The situation about the dev's not happy with how arcadey the gameplay is surprises me.
I found the gameplay too high stakes, I felt like everywhere I went when I tried it I'd die instantly without any idea where the shots were coming from. Like Hell Let Loose or Firestorm with blocky art.
If you think Hell Let Loose is realistic, then you haven't gotten into the milsim side of things yet, and it's great. Hell Let Loose wants to look realistic, but it plays like CoD.
It's my understanding that their original goal was more like ArmA, or maybe Squad.
For me personally, it had some of the features of a milsim, like quicker deaths, squad chat, medics, etc, but lacked a lot of the team-oriented objectives that bring a team together, like larger maps, even quicker deaths, stamina management, resource management and spawns.
Essentially, it was a bit of a rough combination of arcade and milsim and didn't quite fit the bill of either. If nearly every single gun takes 1-2 hits to kill someone, but spawns are setup so that they're all within 100 yards of the other team, it really can get overwhelming incredibly quickly.
At least, that's how it felt to me. If nobody is required to make spawn points since they just show up for the main objectives, nobody is going to bother to drive around and set it up better without being friends IRL, or actually just into that part of a milsim fps.
Squad?
Just be aware that it's a lot less 'first person shooter' and more 'strategy game from a first person perspective' these days. I'm still so mad about their infantry combat overhaul.
Also, more importantly, squad is only sort-of compatible with linux. They've got DRM that does break things on the linux side on occasion since it's not directly supported.
Not really arcade
Bfv was unplayable due to dice
Oh no. Anyways.
Hmm... Here I am trying to think when the last time was when I gave EA money for anything...
I guess the Mass Effect Remastered collection. I got that through Humble Monthly, but I'm pretty sure Humble gave EA money for that. So I gave money to EA through Humble...... That was quite a long time ago, though.
After 2042, I wasn't very interested in this title to begin with so it isn't much of a loss. Gamers in general don't really care about rootkits (but will rage over launchers?), but I'm curious to see how well this will do after the trash that was 2042.