A future prediction as I won't be buying it - Subnautica 2.
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Borderlands 2 and Borderlands: The Pre-Sequel are two of my favorite games which I'm almost always down to replay.
Borderlands 3 has solid enough gameplay, but absolutely shit all over the storyline and characters.
Might & Magic IX.
I love Might & Magic VI - VIII but IX killed the franchise for me. Wrong vibe, terrible bugs. I tried X when it came out, but it is also a different game.
World of Warcraft ruined Warcraft.
Capitalism ruins franchises.
MMOs and live service ruin lore. They'll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they're dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!
Dragon age 2, Mass effect 3
ME3 is particularly bad cause most of the game is exactly as it should have been, and then the ending is pure unadulterated trash.
Fallout 76?
I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.
Starfield did nothing either. I watched YT story videos/tried the intro out of a friend's Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.
It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?
Hal0 4 and Below Zero come to mind. Facebook buying beatsaber and ruining it with their filthy little hands, too. It took a huge nosedive in quality.
Mass Effect Andromeda. I feel like I'm the only person on the internet who liked the ending of ME3 but holy shit Andromeda was fucking awful.
Mass effect had this weird metamorphosis across the series where the character writing and gameplay improved noticeably between each game in the series while the story and mechanics took big steps back. Andromeda had some of the best movement/power sets in the series, not to mention your own build-a-gun workshop, while absolutely failing at everything else it tried to do. "My face is tired" indeed random not-the-citadel lady.
I was a Siren main in Borderlands.
Every new game in the franchise made me hate Lilith more. I think I may have cheered at the end of BL3.
Apex Legends ruined the possibility of getting a Titanfall3
Destiny. Played the heck out of 1, and 2 is just... Annoying. I still play, but I actively disuade people from picking it up.
It went from a mechanically fun game with garbage storytelling but amazing lore, to mechanically complex and hyper specialzed, still mostly garbage storytelling, and lore that is trying to constantly one up itself or nonexistent. The seasonal model was a mistake and it's grindy for the sake of money. It really took a terrible turn down sitcom alley of having the seasonal content need stakes, but also not really change anything drastic. So it just feels like tasks for the sake of tasks... Which it is. A neverending treadmill where grinding has only very short lived rewards.
Any Splinter Cell after Chaos Theory
Also,
Assassin's Creed: Revelations
followed by Assassin's Creed: Unity
followed by Assassin's Creed: Syndicate
StarCraft and Brood War were amazing, but the writing quality took a nosedive in the sequel. StarCraft 2 felt like poorly written fanfiction that didn't understand the existing characters or their motivations at all.
Completely agree. The whole tone and setting changed. SC:BW went for gritty realism. Obviously, there's a suspension of disbelief when you've got psionic aliens, but it felt like three scrappy factions barely surviving in the endless dark of space.
SC2 went full Warcraft. Ancient gods, portals to other worlds, all the same kitschy fantasy elements that are fine in the campy context of WC but really clashed with the established character of the SC universe. I get that they wanted to raise the stakes in the sequel, but I really disagreed with how they went about it.
And Kerrigan should have stayed evil. That's my "Han shot first" of the franchise.
And Kerrigan should have stayed evil. That's my "Han shot first" of the franchise.
Agreed 100%, how Kerrigan was handled was the worst of StarCraft 2's many sins against prior characterization. They spent an entire expansion setting her up as an irredeemable monster and the new big bad of the setting alongside Mengsk and whatever Duran was up to, only to undo it all because NuBlizzard wanted their waifu.
And there is no way Jim Raynor as of the end of Brood War would ever ally with Kerrigan again after her betrayal, yet he goes from having sworn to get revenge for Fenix's death to helping Kerrigan "redeem" herself with little more than a mention of past grievances.
Maybe Jim was just in a really good mood after all his hair spontaneously grew back. /s
Oblivion.
Daggerfall was awesome and Morrowind blew me away. Going into Oblivion I had the highest hopes. Bought the Collectors Edition, took the day off....and biggest disappointment from a game ever. Granted I like Skyrim. Not as much as Daggerfall or Morrowind, but far more than Oblivion. So I guess it didn't kill the franchise for me.
Bonus popular game that actually killed the franchise for me: GTA4. I loved the Trilogy, but I could not stand IV. All the main characters annoyed the piss out of me, the driving and gun play weren't nearly as fun...I tried to play it but got burned out around 1/3rd of the way in. Tried to play GTA5 a few years ago and I felt burned out after 40 minutes.
Man, GTA IV is my favorite, and GTA V is my least favorite, and largely for the same reason: the main characters.
In IV, I really liked Niko and wanted him to succeed. I really didn't like Roman, but I could relate since everyone has that annoying cousin. I just really wanted Niko to succeed at having a second chance in LC.
In V, I hated Michael, Trevor felt shallow (more backstory could've helped), and Franklin was a disappointment (what happened to his dream of owning a business?). Maybe they're fleshed out more in GTA Online, but I never played it. Honestly, I was fine with them all dying since they all seemed like a waste of space, yet I had to play as them. Franklin was the least disappointing, but I really wanted him to have some interesting side content instead of an attempt of a story w/ his friend that ultimately went nowhere.
GTA SA is mu favorite because CJ's arc is just so good.
Diablo 4
Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.
FF Cotw why in the everliving fuck put that idiot in the game. Sure you can make millions by putting CR7 in the game same as you can make 10 grand by sucking dicks for a 20 in an alleyway. I can't believe how many shit decisions they make and still have enough money to burn on it.
Loved MK 1 then 2 blew my mind 3 was good 4 blew my mind again. Then until 9 I didn't touch anything too goofy I haven't been able to play the single player much (of DA Deception and Armageddon) but didn't click anyway. MK9 was goated. Then MKX didn't liked it at all (cant handle a game with such bad animations). Loved 11 and now MK1 is like meh.
Wasn't a sequel but I used to love League until Yone and the healing meta. Sylas saved it for a while; like I love gimmick chars and a rebel to boost, sign me TF in. But all in all the BS balance the toxicity the lack of respect for my time, it was too much. Switched to WF and couldn't believe how chill it was.