Haha if you didn't do it in the first game there's some good content you need to go back and play. Won't spoil. Is relevant to the 'good' ending.
Hollow Knight
A community for fans of Team Cherry's hit indie Metroidvania game Hollow Knight
Haven't played Silksong yet, but you could absolutely do this in the first game. You could bypass a few rooms that were supposed to be off limits until much later if you were good enough
That's what I've read now that I've gone and checked the internet. It honestly never occurred to me to even try up until now.
There was a grub early on that was set up to teach you to pogo off spikes in the first one, but it's kinda hard to think of doing without knowing in advance you can.
From what I've been playing from the game, probably halfway through, mechanically it feels like Hollow Knight, but with several small additions and updates that make it seem distinct. Also, it feels like the dungeon designs prioritize what was added in Silksong and don't explain what was inherited from the previous game, though having in mind HK's mechanics can help somewhat frequently from my experience.
Also a tip: if you played HK and ventured deep in Deepnest, remembering mechanics more useful there can be specially helpful in Silksong.
I'm surprised that you wouldn't know this having played the first game, because I remember it being required to reach certain places. Maybe it wasn't ordinary spikes ? or maybe it was only in the White Palace ? I can't remember
Well, there are the specific pogo targets in various places which are spiky presumably to punish players who are bad at pogo jumps. Silly me, I figured those were their own thing and related to the other various pogo targets (like the ones that explode shortly after you hit them, or the punching bag ones that swing away after the first hit) and not the ordinary spikes that festoon every goddamn available surface throughout the rest of the games.
I don't recall any spike-floor pogos being necessary in the first game, but I can sure see how they'd allow you to make some areas easier or enable sequence breaking.
Yeah, you can pogo off almost any spikes in the game. I think the only exception are the red spikes in the ant area.
I think you can't pogo off any thorns, or "organic" spikes. Brambles, that sort of thing. Stone and metal spikes are fair game.
At least that's what I've found though experimenting.