this post was submitted on 20 Sep 2025
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Hollow Knight

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Wtf, hax. This changes everything.

I'm reading that you could do this in the first game, too. I completely cleared that game back when as well, and it never even occurred to me to try that.

Edit: Well, kiddos. I got to the part where it turns out doing this is mandatory. No spoilers, but I'm sure some of you know which part. I guess the bit right before that is what teaches you this, but I use the term "teaching" as loosely as possible. Still and all, knowing this several hours of gameplay earlier would have possibly saved me from several embarrassing perforations due to jumps fallen short.

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[–] BromSwolligans@lemmy.world 1 points 4 days ago

Haha if you didn't do it in the first game there's some good content you need to go back and play. Won't spoil. Is relevant to the 'good' ending.

[–] darkdemize@sh.itjust.works 11 points 1 week ago (1 children)

Haven't played Silksong yet, but you could absolutely do this in the first game. You could bypass a few rooms that were supposed to be off limits until much later if you were good enough

[–] dual_sport_dork@lemmy.world 3 points 1 week ago

That's what I've read now that I've gone and checked the internet. It honestly never occurred to me to even try up until now.

[–] toomanypancakes@piefed.world 6 points 1 week ago

There was a grub early on that was set up to teach you to pogo off spikes in the first one, but it's kinda hard to think of doing without knowing in advance you can.

[–] Auster@thebrainbin.org 5 points 1 week ago (1 children)

From what I've been playing from the game, probably halfway through, mechanically it feels like Hollow Knight, but with several small additions and updates that make it seem distinct. Also, it feels like the dungeon designs prioritize what was added in Silksong and don't explain what was inherited from the previous game, though having in mind HK's mechanics can help somewhat frequently from my experience.

[–] Auster@thebrainbin.org 1 points 1 week ago

Also a tip: if you played HK and ventured deep in Deepnest, remembering mechanics more useful there can be specially helpful in Silksong.

[–] Hadriscus@jlai.lu 3 points 1 week ago (1 children)

I'm surprised that you wouldn't know this having played the first game, because I remember it being required to reach certain places. Maybe it wasn't ordinary spikes ? or maybe it was only in the White Palace ? I can't remember

[–] dual_sport_dork@lemmy.world 3 points 1 week ago

Well, there are the specific pogo targets in various places which are spiky presumably to punish players who are bad at pogo jumps. Silly me, I figured those were their own thing and related to the other various pogo targets (like the ones that explode shortly after you hit them, or the punching bag ones that swing away after the first hit) and not the ordinary spikes that festoon every goddamn available surface throughout the rest of the games.

I don't recall any spike-floor pogos being necessary in the first game, but I can sure see how they'd allow you to make some areas easier or enable sequence breaking.

[–] popcar2@programming.dev 1 points 1 week ago (1 children)

Yeah, you can pogo off almost any spikes in the game. I think the only exception are the red spikes in the ant area.

[–] dual_sport_dork@lemmy.world 1 points 1 week ago

I think you can't pogo off any thorns, or "organic" spikes. Brambles, that sort of thing. Stone and metal spikes are fair game.

At least that's what I've found though experimenting.