this post was submitted on 01 Aug 2023
0 points (NaN% liked)

Gaming

10 readers
1 users here now

founded 2 years ago
 

Larian has finally confirmed that preloading won't be available, apparently because of a limitation with Steam.

top 9 comments
sorted by: hot top controversial new old
[–] tal@kbin.social 1 points 2 years ago* (last edited 2 years ago)

Why do people care?

I mean, yes, all else held equal, I'd rather have a video game two days earlier or whatever, but this is way down the list of things I'd get worked up about.

Hell, the @PatientGamers crowd waits for at least a year after release, at which point all the patches and whatnot are normally out, often sales are on, hardware to run a game tends to be cheaper, and often people have done substantial work on game wikis and the like. I can understand someone not wanting to wait for a year, but who can't handle a day or two?

EDIT: Or let me put another perspective on it. The release date is essentially arbitrary from a player's standpoint. Suppose some serious bug had shown up late in development -- which could easily have happened -- and that release date had been pushed back by five days. I doubt that anyone would have said anything, even though they would have gotten their hands on the game several days later. But the inability to preload making that same game show up playable a couple of days later has articles being written complaining about it. Why? The delay happens either way.

[–] EvilMonkeySlayer@kbin.social 1 points 2 years ago* (last edited 2 years ago)

Good thing I just recently upgraded my internet connection to a full gigabit.

[–] Caligvla@lemmy.dbzer0.com 0 points 2 years ago (1 children)

What in the fuck. Can devs please start compressing this shit better? I know this is more of a me problem, but this is like half my SSD just for this game alone. Ridiculous.

[–] GeekFTW@kbin.social 0 points 2 years ago (2 children)

I know this is more of a me problem

Naw naw fuck that fam, this is very much a them problem. 122gb is fucking ridiculous.

[–] iNeedScissors67@kbin.social 0 points 2 years ago (1 children)

I was going to install CoD: Cold War from PS+ on my PS5 since I wanted to check out the campaign but I'd never buy it. Fuckin 230 GB for that shit. I lol'd a bit and moved on to something else. So ridiculous.

[–] GeekFTW@kbin.social 0 points 2 years ago (1 children)

Lmao 230gigs fuck that. Sitting here cursing my own life because I have 10 gigs of Sims 4 mods. For 230GB the game better come with a hologram that pops out of a USB port to suck my fucking cock.

[–] iNeedScissors67@kbin.social 1 points 2 years ago* (last edited 2 years ago)

The only games I'll bother keeping installed that are over 100gb are my ESO with all the addons on PC, and Star Wars Battlefront II on PS5, and only because my friends and I play co-op every Friday night. But it's still ludicrous. My most played game recently, Battlebit Remastered, is a whopping 3 GB lol.

[–] Raji_Lev@kbin.social 0 points 2 years ago (1 children)

Just one more reason why the obsession with the latest greatest OMGWTF HIGH DEFINITION GRAPHICS is the worst thing to happen to gaming since the Atari Jaguar.

[–] LoafyLemon@kbin.social 1 points 2 years ago* (last edited 2 years ago)

We can compress textures into ridiculously small sizes, I doubt it's a problem. Audio on the other hand...

In a dialogue heavy game such as this one, each voice line for each language must be shipped with the game on steam. There's no way to split the downloads between regions and languages from within developer console on steam.

I think it's one of the most popular requests devs posted in the dev forums.