Bezier

joined 2 years ago
MODERATOR OF
[–] Bezier@suppo.fi 145 points 1 month ago (10 children)

More than just mildly interesting. Imagine going to your living room and seeing this.

[–] Bezier@suppo.fi 2 points 1 month ago

Most pc brands' boot menus have kinda blended together for me. The last time I tried it and remember the brand, it was someone's razer laptop, so that at least doesn't support it. Macs always do, which is nice.

[–] Bezier@suppo.fi 92 points 1 month ago (2 children)
[–] Bezier@suppo.fi 4 points 1 month ago* (last edited 1 month ago)

That's actually a good point. I don't know. I only know of one example, in which it was USB.

[–] Bezier@suppo.fi 5 points 1 month ago (2 children)

PS2 is hardly used in consumer products these days.

[–] Bezier@suppo.fi 3 points 1 month ago (1 children)
[–] Bezier@suppo.fi 15 points 1 month ago (2 children)

On some machines.

[–] Bezier@suppo.fi 46 points 1 month ago (14 children)

The keys should be standard and work if just held down.

[–] Bezier@suppo.fi 21 points 1 month ago* (last edited 1 month ago) (2 children)

Or that weird brim that starts at the grass and goes half around the hole. Or the watercolor but not quite look.

But also what is the image even trying to present? A fox sleeping in a hole, but another one sleeping above? It looks more like randomly placed foxes than something designed by a human.

[–] Bezier@suppo.fi 107 points 1 month ago (1 children)

Microsoft ate my homework

[–] Bezier@suppo.fi 25 points 1 month ago

Aww, cry harder.

Some real pleasant people here.

[–] Bezier@suppo.fi 15 points 1 month ago (1 children)

The developers will hate you and the suits couldn't care less.

 

I was going to make a post about my toothbrush to this community, but apparently there isn't one anywhere. I could just find two dead ones at lemmy.ml with 1 and 3 subscribers.

Given how tech and privacy oriented lemmy userbase is, it's absence was a bit surprising.

Links:

Edit: Fixed links, thanks. Added pic.

 

I discovered the purpose of what looked like an NFC tag in my toothbrush heads. More expensive smart versions of my toothbrush log how many times the head is used, and start nagging about replacement after a while. Unlike with printer ink, it at least doesn't disable old toothbrush heads.

https://hackaday.com/2023/05/27/hacking-a-smart-electric-toothbrush-to-reset-its-usage-counter/

 

So I've been working on this concept for a bit. The goal here is to make my game's terrain and roads in-engine, so that geometry, object spawns, traffic paths, and such are generated automatically. I'm posting this both because I wanted to share this, and to get opinions and advice.

Spoiler: more pics


Current challenge:
I have restarted this a couple times, trying different approaches. For the current iteration I have decided that I need to build the foundation properly before I bring in anything from the above screenshots.

The foundation:

The idea is to create a network of path and intersection nodes, to which I can add modifiers, such as road generator, mesh deform, or object spawn. Managing connections via editor tree became a pain very fast.

Now I need to figure out how to connect these easily, preferably via the viewport, by just dragging the path handle over the intersection handle. Any tips?

 

My script sets this value in editor. How can I keep the the changes when saving the scene?

class Anchor:
	var offset: Vector3
	var connected: Node3D
	var end: bool

var anchors: Array[Anchor]

I found this issue, so I tried fiddling with _get_property_list(), but that didn't work. It also doesn't seem that I can export the var.

Thanks

view more: ‹ prev next ›