Minetest sadly doesn't have the robust modding scene that Java minecraft has.
Minetest is cool to play around with, but its more like a resource for testing stuff than an actual game.
Minetest sadly doesn't have the robust modding scene that Java minecraft has.
Minetest is cool to play around with, but its more like a resource for testing stuff than an actual game.
...omg is that a totoro magnetic pin holder?
also I love the pattern its very pretty! i think I will save it! thank you for sharing! =D
no, they don't. but the game has been out for 5 years at this point.
articles like these seem quite pointless to anyone who doesn't already own a switch 2. and possibly pointless even to people who own a switch 2, but have already played cyberpunk on better or similar hardware.
this article is an attempt to pat a multi billion dollar company on the back so it doesn't feel as bad that people aren't racing out to buy their 5-year-late, overpriced attempts to dominate the handheld market again.
on steam at the moment, Cyberpunk is 20.99.
Switch 2 version is 69.99
πthanks for trying nintendo.
oh no I only meant that I run at 60fps and I pretty much never get dips.
but my modlist is mostly just vanilla+ with bugfixes. changes to combat, magic, and I did weather and lighting and textures and all that jazz as well. i have dungeon packs added that add new dungeons or extend existing dungeons to make them more huge and sprawling (Kind of like Daggerfall. I usually have to camp a couple times if they're super massive)
if you're going to run big boys like Bruma or other hefty ones, I'd make that mod the focus of the modpack.
mods that change animations or add custom ones seem to be kinda iffy, but I haven't had any mods requiring them yet. i would like to check into Nemisis because I hear it does some cool new stuff.
and no need for garbage bloat mods (USSEP) anymore as a lot of bugfix packs are fairly small now. so running mods with bugfixes is now super smooth.
i don't run 200, but I run 58. i play on a steam deck and I use MO2 as my mod manager of choice!
runs just fine. i only get dropped fps in some dwemer ruins, but honestly? that might not be the modlist, that could be stock skyrim. lol.
how can I play a moonbase management game without a vocaloid voice screaming "JOHN MADDEN! JOHN MADDEN!"?
ahhhhh I see! so the scrunchy face is meant to ward others off?
thats a very cool trait!
Masked owls never fail to make me think of Wan Shi Tong from Avatar The Last Airbender. (probably because he is a giant masked owl)
"He who knows 10,000 things."
i think the masked owls have sterner expressions than their counterparts, so they always have a cold gaze. i love them very much.
thank you for sharing such a rare guy! =D
i use a oneplus 8t so I'm gonna save this comment. thank you very much. ive manually blocked most google services but I'd like to try a dedicated OS soon.
i run MO2 through Proton (also you should install protontricks if you don't have it. it helps with additional wine dependencies that may be needed)
then I use MO2 to launch SKSE modded version of the skyrim SE launcher.
Vanilla skyrim runs perfectly with proton kinda on its own, so MO2 doesn't really have to do anything except make sure all the plugins get loaded in the proper order.
MO2 is quite nice, actually. i use it to run the normal Bethesda skyrim.exe if I want to configure my base game settings (graphics etc) but then just exit and swap back to the SKSE launcher from MO2 and we're golden.
I also find that CreationKit seems to play a lot more nicely when launched through MO2 than if I add it to steam and try to manually run it myself with Proton (CreationKit sucks to run, however and you'll have to get used to crashes and losing all progress so I would only recommend using it for very small tweaks.)
but yeah! runs just fine in proton. you really only need MO2 to initially launch skse for you. then it just kinda chills while you're playing. but the software is good (though I will say there was a bit of a learning curve in my case as I am a Vortex refugee π )