SteleTrovilo

joined 2 years ago
[–] SteleTrovilo@beehaw.org 15 points 1 week ago* (last edited 1 week ago)

I've been happy not using Amazon since 2010!

For paper books, find a good local bookstore first. Then for online ordering, bookshop is good. B&N is iffy ethically - they helped crush a lot of smaller stores in the 90's, but they aren't part of the current tech giant oligarchy either. Target will usually have a section of best-sellers. If you have to buy from a big store, maybe offset it ethically by donating to a library.

For ebooks, Bookshop is good! They point out which of their ebooks have DRM and which don't. For some cases, you can also buy books directly from the publisher - these basically never have DRM in my experience. I mainly experience this with technical books and tabletop RPG books.

[–] SteleTrovilo@beehaw.org 3 points 1 week ago (1 children)

ProtonMail, or the Steam game compatibility layer?

[–] SteleTrovilo@beehaw.org 4 points 2 weeks ago (1 children)

Nah. DS9 made a big point of showing people doing bad things to accomplish good goals, while always questioning if those were actually good. Nothing about Section 31 is worse than what Sisko does in "In the Pale Moonlight" for example. And after so much about the Tal Shiar, the Obsidian Order, and the actual conspiracies within Starfleet (see STVI, the season finale of TNG season 1, The Pegasus, and Insurrection), Section 31 is not a far stretch at all.

"Yeah, way to focus on one part of the comment."

Yes, people are allowed to do that.

[–] SteleTrovilo@beehaw.org 1 points 1 month ago

I meant the Crusher who was serving on Enterprise-G. Say what you will about how his character was written or introduced, Speeler is a fine actor.

[–] SteleTrovilo@beehaw.org 2 points 1 month ago (2 children)

The best (only good) thing about PIC S3 was the fact that we now have an Enterprise captained by Seven of Nine. I'd love to see a series about this ship and crew (including Raffi and Crusher for continuity's sake) but they definitely need different writers.

[–] SteleTrovilo@beehaw.org 1 points 1 month ago

Enterprise season 4 is pretty good. The augment 3-parter, the Vulcan 3-parter, and Terra Prime are all worth watching. The Mirror episodes are a guilty pleasure.

[–] SteleTrovilo@beehaw.org 3 points 1 month ago

It's low-key terrifying that there are now two different ways to become a zombie in Star Trek.

(Three, if you count the Borg as zombies. Four, if you count what Nog did to Keevan in "The Magnificent Ferengi".)

[–] SteleTrovilo@beehaw.org 4 points 2 months ago (1 children)

Only one nitpick: "plague" and "plaque" are two different words. I do find the idea of Dr. Crusher displaying a plague on her desk to be pretty amusing.

[–] SteleTrovilo@beehaw.org 4 points 2 months ago

It is available on F-Droid, if you add its repository. QR code here: https://gitlab.com/ironfox-oss/IronFox

[–] SteleTrovilo@beehaw.org 4 points 2 months ago

Steam Deck owner here. The default browser is (or was?) FireFox on my Deck, no Chrome.

[–] SteleTrovilo@beehaw.org 2 points 3 months ago

Yep, William Shatner and the Reeves-Stevenses wrote a whole series of adventures for a resurrected Kirk. It starts with The Ashes of Eden, which mostly takes place between VI and Generations, and kicks into gear with The Return. There's a bunch more after that. I liked them as a kid.

[–] SteleTrovilo@beehaw.org 3 points 3 months ago

"The Last Arship" "The LA Starship" "Thela's Tarship"

11
submitted 1 year ago* (last edited 1 year ago) by SteleTrovilo@beehaw.org to c/startrek@startrek.website
 

Does anyone here use Exercism? I've started using it to learn Elixir, and it seems to be good. I'm thinking about having my kids use it as well for Python and JS/TS.

I'd be interested to hear if anyone's used it for a long time, and if there's any advantages or disadvantages to it. Or if there are other, better code exercise sites I should check out.

 

I'm getting back into fighting games! And I don't want to wear out my gamepads or joycons, so can you recommend a good control stick?

A few criteria:

  • Wireless would be ideal
  • Compatible with PC mainly, but Switch and Playstation would be excellent too.
  • I'm mainly into BlazBlue and Injustice right now, not sure if that would affect my choices.
 

I've been thinking about a taxonomy of Roguelikes that should help us speak more clearly about this genre - or group of genres - that we love. I'd rather do this than just call things "roguelites", which basically doesn't mean anything. So here we go!

True Rogues: you're alone in a dangerous, randomly-generated dungeon, moving one turn at a time (except for speed-altering mechanics), with the possibility of permadeath always looming. Less objectively, these games tend to be more dangerous up-front, and require the player to master the mechanics in early levels - while still ramping up the threat for players who survive to later floors. Rogue, Brogue, Nethack, Jupiter Hell, and DCSS all fit here.

Bandlikes: inspired by Angband. Distinguished from True Rogues by the presence of one or more "towns" - places of safety that allow you to recover or improve outside of danger - with the attendant "town portal" abilities to get you there & back easily. This results, quite deliberately, in a longer "run". Also they tend to ease the player in - early floors have a lot of weak monsters designed to pad the player's early experience levels. I'd put Caves of Qud and Tangledeep (on hardcore mode) here.

Mystery Dungeons: think Shiren, or basically any console Roguelike. Take the mechanics of a True Rogue, but add some degree of meta-progression which can lead to an all-but-guaranteed win over time. Outside of official Chunsoft-made Mystery Dungeon games, I'd also put Nippon Ichi's ZHP and Guided Fate Paradox here.

Action Rogues: you still get random dungeons and permadeath, but now in real time! For whatever reason, these games tend to have "variety" meta-progression - you can unlock new features that don't objectively make things easier, but add more variation to future runs instead. Spelunky, Gungeon, 20XX, Streets of Rogue, and Necrodancer fit here.

Coffee-break Rogues: seemed to be all the rage a while back, but I haven't heard about them recently. These are one-floor dungeons with still enemies, where figuring out the ideal way to have your character approach each encounter is the key to success.

Cardlikes: focused on card-based battles, with dungeons generally (but not always) abstracted into icons for fast traversal. Slay the Spire is the most famous example, and I'm enjoying Dicey Dungeon here too.

Darkest Dungeon clones: basically Darkest Dungeon and the games which clearly want to be regarded as like DD. Vambrace: Cold Soul and Warsaw come to mind, since they're in my library.

Grinders: having only random dungeons, and no permadeath - or at least the ability to reload a save in case of defeat - I sometimes see these discussed in RL communities. Dragon Quest Monsters 1, Pokemon Mystery Dungeon (on its main quest anyway) and Lufia: The Legend Returns are the best examples. I'd also put Rogue Legacy here since the grinding basically obliterates any concept of loss from death.

I think in some cases a game can fit multiple terms - Rogue Legacy is an Action Rogue and a Grinder, Diablo (on Hardcore mode) is a Bandlike and an Action Rogue, Tainted Grail is a DD clone and a Spirelike, and One Step From Eden is a Spirelike and an Action Rogue. Most Mystery Dungeon games have True Rogue modes or bonus dungeons outside of the main experience, too.

There's a few games that I can't quite classify yet - Into the Breach and Dwarf Fortress, mainly - but there's always room for improvement.

I think this could help us when presenting new games to the community. Any thoughts?

 

He is not a lawyer (and neither am I) but Doctorow knows a great deal about licenses and rights, and I definitely learned some interesting things from this.

view more: next ›