that's like picking a favorite child! Power Drift, SEGA Rally Championship, Super Hang-On, and Hang-On GP, and OutRunners are all vying for that spot. Kirby Air Ride gets an honorable mention for the same reason as that other commenter, i can count on one hand how many times i've actually played the main racing mode
_NetNomad
i honestly regret deleting my xitter account. not because i actually want to use it, no way in hell, but i got curious recently and saw that my username was retaken by someone else, so now any old links there go to them instead of me. would have been much better to delete all of my tweets and change my display name and bio to point people to mastodon. maybe even set up automated tweets telling people switch. even if i got banned for that, that at least prevents anyone else from squatting on my old id. oh well, you live and you learn!
was it really never mentioned again? i feel like i remember at least once after that the enterprise was adhereing to a warp speed limit, and in an emergency situation command authorized them to go faster than that. it's been a hot minute since i've seen TNG front to back though
i am 100% with you. there must be something to it if it's that important to so many people but i genuinely can't tell the difference as long as it's stable
and if it does make a difference, for competitive games wouldn't you want it to be consistent between all players instead of "better" based on whoever has more horsepower? it all makes no sense to me
back then the saucer section was made of cast iron and needed regular seasoning
i came here to say the same thing! if people actually genuinely like the new reddit ui, those people might just want and need different things out of a website than we do, and trying to onboard them might be a fool's errand. not to be a gatekeeper, i'd love if everyone quit the corporate web, but a lot of the things people complain about here like the ui and the decentrilization are why i'm here (in my case mbin) and not there to begin with
same thing with mastodon, people still rail against it's ui but the ui was a big reason i even made a mastodon long before twitter was bought out, back when they first tried to phase out the chronological timeline
common misconception, actually that song is about me
i picked up diamond again a few years ago and was flabberghasted by how slow it was, even compared to the gold and silver remakes. i was using a real cartridge on a real DS but it felt like i was playing in an emulator on a potato. i even disabled attack animations and it didn't seem to speed things up at all. and then once the games became 3D, forget it, you can pick a move and make a run to the fridge before your turn is over
yeah i always go Mudkip and the only time i ever have to do any grinding is before the mossdeep gym
i wrote out a whole big thing and then my phone ate it so here's the sparknotes: game design, both hardware and software, is a dialogue, with ideas bouncing back and forth between companies. none of your examples exist in a vacuum or were "never before seen," nintendo just tend to be the ones who strike gold when they try something. with SEGA out of the game and sony and microsoft focusing solely on horsepower, the hardware dialogue has mostly stopped. it took a while to be noticable because consoles start developement way before they're released, so it's only catching up with us now. with new (sort of) entrants into gaming hardware like steam and retro handheld manufacturers entering the fray, things will likely get interesting again- but just like how we're only feeling the drought now, it'll take a while for existing hardware to catch up with the dialogue
Shiren the Wanderer II - N64
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