a_world_of_madness

joined 2 years ago
[–] a_world_of_madness@beehaw.org 4 points 2 years ago* (last edited 2 years ago)

There is an interesting GDC talk on YouTube about how they managed to implement pathfinding for the NPCs on the rough terrain in the game.

Also, being a beginner and having to fight against your tools is a great way to lose motivation when you aren't really spending time doing actual game development.

One Hour One Life seems to be a relatively popular one.