markz

joined 3 weeks ago
[–] markz@suppo.fi 43 points 1 day ago (3 children)

Ea-nāṣir never gets old

[–] markz@suppo.fi 5 points 1 day ago* (last edited 1 day ago)

jfc what's wrong with people

[–] markz@suppo.fi 7 points 1 day ago

This is some high quality trivia; it's kind of amazing that this knowledge even exists.

[–] markz@suppo.fi 29 points 2 days ago (10 children)

I find it impressive that nobody honked.

[–] markz@suppo.fi 3 points 2 days ago* (last edited 2 days ago) (3 children)

Communities generally spawn on whatever general purpose instance, and I'm fine with it because the only other option is usually nothing at all. Maintaining an instance takes hard work and money.

Sometimes there is enough will to spawn a specific instance. For example, rimmers have their own mbin instance. That's the exception, though.

The only encouraging thing I can say here is Be the change you wish to see. If you want an instance to exist, run it yourself!

[–] markz@suppo.fi 12 points 2 days ago (5 children)

We have enough memes and politics and definitely US politics for three lifetimes.

Here's a bunch that I enjoyed, or wish for, or just found by browsing the community list:

[–] markz@suppo.fi 1 points 2 days ago

Gamers rise up

[–] markz@suppo.fi 12 points 2 days ago (1 children)

I thought I had done it, but I have only played it since after it was made impossible. I guess I didn't

[–] markz@suppo.fi 8 points 2 days ago* (last edited 2 days ago) (1 children)

Henry, HenrySomething, and James

Where's George? Off sucking Jeff again?

[–] markz@suppo.fi 6 points 2 days ago* (last edited 2 days ago)

Big tech always caters to the lowest common denominator

[–] markz@suppo.fi 4 points 2 days ago* (last edited 2 days ago)

on a base object of type 'null instance'."

Null instance means there's no instance. If $Beacon gives you this, it means that such node doesn't exist.

As a side note, I dislike hardcoding nodes like this. Consider getting the beacon instance beforehand with @onready var or such. If the beacon doesn't exist, you'll then see the error immediately instead of later when the script tries to use it.

makes the character rotate around the world origin.

You're using position, which is the relative position to the parent node. I don't know how your node structure look like, but chances are that you should be using global_position (absolute world position) instead.

and then adding or subtracting to its X and Y positions with beacon's movement keys

oh boy. When find yourself building something like your own position tracking code instead of using builtin systems, it's best to scrap it and rethink what you need.

how to either make TestChar use that that variable from Beacon's script

Same was as position: look_at(beacon.look_here_P1). Add a class name for the beacon script and type your variable as such (var beacon: Beacon = ...) to get editor hints.

Protip: speaking from experience, you might want to enable this setting:

screenshot

Making Beacon emit a signal every time it moves in a particular direction and then using those signals to update a Vector3 variable in TestChar's script doesn't seem to work

Rube Goldberg machine much? It should work though. Your problem is probably still relative vs absolute position.

Hope this helps

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