vividspecter

joined 3 weeks ago
[–] vividspecter@aussie.zone 2 points 1 week ago* (last edited 1 week ago)

Yes, although the approach that was fixed only applies to Hyprland and some other wlroots compositors. You can use the virtual edid approach on other systems, but it may not be supported on Nvidia GPUs. You can also use it as a simple supersampling method, such as rendering at 1600p to a Steam Deck, for example.

[–] vividspecter@aussie.zone 1 points 1 week ago* (last edited 1 week ago)

It looks like mainly a Hyprland fix (and maybe some wlroots based compositors). The old method still works with sway for me, and there's a another approach using a virtual edid that should work everywhere, but perhaps not with Nvidia cards (see here: https://discuss.kde.org/t/how-to-create-a-virtual-monitor-display/2725/5).

I'm not sure if Plasma or Gnome have any support for headless monitors outside of the EDID method.

[–] vividspecter@aussie.zone 7 points 1 week ago

Russia style petrostate feels the most likely. And in a time where fossil fuels are going through their death spiral (if in a somewhat prolonged manner).

[–] vividspecter@aussie.zone 23 points 1 week ago* (last edited 1 week ago) (1 children)

Clean living in his view just means focusing on "natural" things. Which means swimming and drinking shit water is safe, but anything "artificial" is dangerous. So he's certainly not going to care about pathogens in the food supply, because he doesn't believe they are dangerous.

[–] vividspecter@aussie.zone 2 points 1 week ago (1 children)

It's so LFC works properly. If there isn't a large range to work with, you can end up with gaps where VRR doesn't work, causing stuttering or tearing. LFC is needed in general because you want VRR to still work when FPS drops below the minimum frame rate. And while it's more of an issue with OLED displays there can be negative side effects such as flickering if the display minimum refresh rate is set too low.

[–] vividspecter@aussie.zone 2 points 1 week ago* (last edited 1 week ago) (3 children)

The 120Hz refresh rate doesn’t seem to make a lot of sense if frames can’t even transition at a rate that keeps up with it.

The main use is for VRR, with bigger ranges making it more usable (and input latency should improve, but few games are going to run at 120fps). However, it seems like the feature is mostly broken in retail games, with it only really working in that paid tie-in game.

[–] vividspecter@aussie.zone 3 points 1 week ago

Usually it's fine. To be honest, most new release AAA games have problems on Windows too (and sometimes it's worse, such as the first part of the FF7 remake).

[–] vividspecter@aussie.zone 7 points 1 week ago* (last edited 1 week ago)

Have a look at the Linux VR Adventures Wiki for possible VR solutions.

EDIT: And this compatibility site akin to ProtonDB I just found out about.

[–] vividspecter@aussie.zone 16 points 1 week ago (5 children)

The original impetus to do these comparisons was that there were reports of significant motion blur on the Switch 2, so comparing it was the whole point.

And indeed, it's even worse than the original LCD Switch display.

[–] vividspecter@aussie.zone 9 points 1 week ago (1 children)

These are quirky in terms of plot but not so much in terms of gameplay (at least your modern examples). That's fine to a point but I'd like to see a bit more variety.

[–] vividspecter@aussie.zone 6 points 2 weeks ago (1 children)

I thought it was clear from context I was talking about X.

[–] vividspecter@aussie.zone 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Most of those are lesser evils compared to X, and that's probably the best you can hope for. And Bluesky is the obvious alternative lesser evil choice if you want a like for like replacement and aren't open to Mastodon.

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