I'm not talking about his backstory. I'm talking about his story within the game. Larian provides you with a choice of multiple speech options in this situation, including the option to send Alfira away. If you choose that option, the game essentially decides to ignore your choice and railroad this death into the story in a way that doesn't make sense. Personally, I play an RPG to make choices within a story. If the game then discards those choices, why give them in the first place?
wclinton93
He is also sharing some really interesting behind the scenes tidbits, like how he did the body mocap for all of the character creation motions.
Parchment is better for heat, wax paper is better with sticky stuff. My mom uses it to roll cookie dough into cylinders. Then she can refrigerate them and unroll it cleanly to cut into discs so she doesn't have to form dough balls by hand. If you need a permanently-non-stick, moldable surface, wax paper is pretty good.
I reload a lot. If failures led to interesting outcomes more often then I'd stick with them, but they usually just lead to combat.
Same boat here. 50 hours in and I can't go 30 seconds without the camera bugging out, using a skill that doesn't match the tooltip, a quest breaking, etc. Its still really cool and I believe that Larian will get it there, especially with the pace at which they are releasing fixes, but I thought that the full release would be a bit more polished. I think 6 more months in the oven would've been helpful, but with how long they were in EA I understand releasing it now.
I've been playing some Noita lately. Really interesting concept of mixing and matching spells to create some wonky combos. The reality falls a bit short, though, as a lot of early combos are useless or detrimental and you have no way of knowing unless you test them out. You also don't unlock new stuff unless you test them out. That can lead to a lot of runs being wasted, you end up playing the early game too much, and it gets a bit repetitive. Fortunately, there are mods that make it a bit less obtuse and more approachable.
After the recent performance upgrades its working great and I am finding it to be a great general replacement for my time on Reddit. All I am hoping for now is for the fediverse to become a bit more populated so that niche communities can develop and get a bit more activity.
On the whole, for sure. But that doesn't make it any more palatable for workers when jobs are relocated from their area.
Not up to that point. For instance, when you meet gale in the portal, you are given dialogue choices that can lead to different outcomes. Picking the fairly deranged option ends up with gale losing a hand while picking the normal option progresses the conversation normally. In the Alfira scene, you are given dialogue options (including the option to send Alfira away from camp) but none of them matter. They all lead to her appearing in camp the next morning, dead, no matter how illogical that is. At that point, just give me a cutscene showing Alfira arriving at camp at don't give me any dialogue options to send her away. What's the point of them?