I was confused about what it meant by "Lossless" since it's frame gen... there's no compression, or anything to lose, it's starting from nothing.
As far as I can tell it means nothing, it's just the branding for the "Lossless Scaling" tool on Steam. There's no new lossless algorithm involved here.
Ah interesting, so the European banks have agreements on how to settle wire transfers quickly, but going outside those SEPA agreements gets you about the same experience as US wire transfers.
That SEPA system seems kind of nice, since in the US it's been up to a bunch of private companies (like PayPal, Visa, and MasterCard) to pick up the slack and enable instant transfers. We've only recently got the Zelle system, which is free and instant, but even that's just run by some corporation that went around making agreements with banks on their own.
Unfortunately, for this sort of international transaction, the only real options are: Credit card companies (via credit or debit), SWIFT wire transfers (slow and expensive), or Crypto (volatile and maybe slow depending on which one).
I've had annoying times trying to purchase parts from a small UK company, since my only option was wire transfer with a $65 fee, or calling them long distance and giving a credit card over the phone at 1am my time)