Meta Quest VR

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General interest discussion about Meta's (formerly Oculus') Quest VR platform

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The vr community on lemmy is still pretty small. I'm never sure which to post to as they overlap so much. Since the other is more general, maybe that's a best place to use? What do you guys think?

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Release date reveal trailer

Super excited for this game, Dishonored has been one of my favorite franchises and this looks like a VR version inspired by it but with a lot of original stuff. Release date is November 2nd.

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Quoting from their discord announcement:

Image

[…]

Early Access Expectations

Understand this is a work-in-progress. We’ve built a talented team, but this game won’t ship until late next year at the earliest.

Early access will give you a behind-the-scenes peek on how game development is made, gray block-out environments, programmer assets, all while the final look of the game hasn’t been established. You’ll see level layouts that will never ship, mechanics that are too OP, design explorations, lots of bugs and fun things in between.

This is not a beta … this is early access.

However, this is the fun part of game development and we are excited to bring you in.

[…]

As a robot champion, build a community of galactic olympians, beyond the limits of gravity.

Stations: Travel through a fleet of stations to find your community. Once arrived, float or take one of the many high speed systems to different casual game modes. However, if larger arena sport games are more your style, then find your way to one of the many stadiums. Hang out in the bleachers with your friends to cheer on your favorite players, commentate from the casters' booth, or float through the locker rooms to join in on the action.

Game Mechanics: Learn more about our new approach to zero-g movement. We’re targeting human scale speeds with more physicality, hand based collision, sliding, and paddle based momentum mechanics, all while using very few controller inputs. We have removed the ability to grab flat walls, only allowing grabbing on bars and handles that your fingers could wrap around. We hope this model will follow people's expectations of how hands work in real life, while adding depth and a high skill ceiling by layering multiple physical mechanics together.

Level Editor: The tools we use to build the game will be the tools we ship to the community. Grab your friends and build the game mode live while they are playing.

Community Stations: We’ll share our plans on how players can run their own servers, control their own stations, host their own rule sets, moderate and customize the look and feel of, activities, posters, game modes and more.

See you in game and in Vegas!

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Here’s the App Lab link: Download (free to play)

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I‘m not sure what exactly they’re calculating, but it’s never been worth it to get a bundle for me, especially since you can’t return them. I think they should do it the same way Apple does: take the bundle price, subtract whatever you payed for for the other games you own, and that’s it.

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v57 - Legs (i.imgur.com)
submitted 2 years ago* (last edited 2 years ago) by fer0n@lemm.ee to c/metaquest@lemmy.world
 
 

In motion (via Luwuke20, apologies for linking to you-know-where, I couldn’t find another video and don’t have the version myself yet)

Edit: RoadToVR

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Does anyone know if these are viewable from home, or only at the film festival?

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It’s always far behind Rec Room or VR chat and Meta seems to be trying hard to push it as much as they can. But until now at least, it hasn’t gone anywhere.

Don’t get me wrong, I certainly don’t root for it, I’m just wondering what your predictions would be.

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Apple is going all-in with hand-tracking for its upcoming Vision Pro, but can hand-tracking really replace proper VR controllers? Meta, Apple’s main competitor in the space, isn’t going so far as to make that particular claim, however the company says Quest’s recent hand-tracking improvements are now “almost as responsive as controllers” thanks to its recent v56 software update.

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Looks promising, I'm looking forward to their take on pickleball too.

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submitted 2 years ago* (last edited 2 years ago) by fer0n@lemm.ee to c/metaquest@lemmy.world
 
 
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submitted 2 years ago* (last edited 2 years ago) by fer0n@lemm.ee to c/metaquest@lemmy.world
 
 

via UploadVR

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submitted 2 years ago* (last edited 2 years ago) by fer0n@lemm.ee to c/metaquest@lemmy.world
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I got sent this unit to review. It's pretty good if you want a neat way to store and charge at the same time. Nothing revolutionary, but gets the job done. Happy to answer any questions about it.

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Just wondering if linking via cable is still support and working well? Considering using it.

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A secret agent’s work is never done. After saving the world in I Expect You To Die and I Expect You To Die 2, the Agency once again needs you to investigate a dangerous new threat in I Expect You To Die 3: Cog in the Machine. More clever puzzles await you in the latest entry of the spy-fi series, along with new customizable disguises and challenges that’ll test even the most seasoned operatives.

I Expect You To Die 3 is available now for $24.99 USD on Meta Quest 2 + Pro.

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Quite a few games have been announced that we’re waiting on. Some in the latest gaming showcase, some before or after:

  • Assassin’s Creed Nexus
  • Stranger Things
  • I Expect You to Die 3
  • Asgard’s Wrath 2
  • Attack on Titan
  • PowerWash Simulator
  • Arizona Sunshine 2
  • Bulletstorm
  • Ziggy‘s Cosmic Adventure
  • Inverse
  • Samba de Amigo
  • Hellsweeper
  • Behemoth
  • Vampire: the Masquerade
  • Arashi
  • Underdogs
  • Silent Slayer
  • Uboat
  • Toss
  • 7th Guest
  • Ghostbusters
  • Death Game Hotel
  • Racket club
  • A2 (Gorilla Tag Studio‘s Echo VR successor)

…and of course the game that may or may not ever see the the sunlight: GTA5

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