this post was submitted on 16 Feb 2025
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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"Single-player games with plenty of weapons to upgrade, skills to gain, and currencies to spend are perhaps the archetypal iteration of this phenomenon, but almost all contemporary games contain some mimetic elements of work and market exchange. They don’t offer fantasies of escape, of imaginative play for its own sake; they offer a fantasy of rules—a rationality otherwise missing from the contemporary wage labor process. Vicky Osterweil has called this type of game a “utopian work simulator”; it doles out rewards at predictable intervals in exchange for our disciplined effort. These rewards can make the game easier, allow us to purchase in-game adornments, signal our achievements to others, and progress in a logical and satisfying trajectory toward an achievable goal. Games remain a form of diversion, but what they divert us from is not our labor, but our disappointment with its volatility, its arbitrariness, its cruelty and unfairness."

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[–] Telorand@reddthat.com 8 points 6 days ago (4 children)

What the heck is that article? It's a glorified book report, and it just rambles on and on, presenting points from a book the article author presumably read. Why would I read the article author's (very lengthy) opinions about a book, when I can just read the original source?

No wonder it's so long, since he's just summarizing the points from the book. This article needed an editor.

[–] ConstableJelly@midwest.social 5 points 6 days ago

There are multiple sources referenced to weave a new commentary about the relationship between video games and labor for both players and creators 🤷.

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