ConstableJelly

joined 1 year ago
 

Downloading now. I'm excited to give it a try. Paradise Killer was a super unique and really fun experience that has left a pretty strong impression. This seems like a really big departure gameplay-wise, but I hope it's good.

There are multiple sources referenced to weave a new commentary about the relationship between video games and labor for both players and creators 🤷.

 

"Single-player games with plenty of weapons to upgrade, skills to gain, and currencies to spend are perhaps the archetypal iteration of this phenomenon, but almost all contemporary games contain some mimetic elements of work and market exchange. They don’t offer fantasies of escape, of imaginative play for its own sake; they offer a fantasy of rules—a rationality otherwise missing from the contemporary wage labor process. Vicky Osterweil has called this type of game a “utopian work simulator”; it doles out rewards at predictable intervals in exchange for our disciplined effort. These rewards can make the game easier, allow us to purchase in-game adornments, signal our achievements to others, and progress in a logical and satisfying trajectory toward an achievable goal. Games remain a form of diversion, but what they divert us from is not our labor, but our disappointment with its volatility, its arbitrariness, its cruelty and unfairness."

Because email federation is inherent to everyone's understanding of how that service works. And perhaps more importantly, email "instances" are run by corporations. Laymen are not signing up on a "server" or "instance," they're signing up for Google, Apple, or Microsoft - the service they get aligns to a company that provides it. Nearly every single service that anyone has ever signed up for online has followed the same essential process: go to fixed url, create id and password, gain access.

It's easy to underestimate, especially in communities like this, how enigmatic the entire infrastructure of the internet is to the general population. Think of those videos where people are asked what "the cloud" is: they pause and ponder and then guess "satellites?" because they've never even wondered about it. I'm guessing that for many people, something like Twitter is just something that lives in their app store that they can choose to "enable" on their phone by installing it.

People know that software is "made up of code," but they don't understand what that means. The idea that an "application" is a collection of services run by code, that there are app servers and web servers, that there are backends and frontends, is completely unknown to (I'd guess) a significant majority of people. And if someone doesn't understand that, it's honestly near impossible to understand what anything in the fediverse is.

And most importantly: this is not any user's fault. IT and the Internet developed so quickly, and it was made so seamlessly accessible by corporations who at first just wanted their services to be adopted, and then wanted everything even more deliberately opaque so those users were more likely to feel locked in and dependent while the services themselves tail-spun in degradation.

We need more, and more accessible, and friendlier, tech literacy in general. The complexity of our world is running away from us ("I have a foreboding [of a time...] when awesome technological powers are in the hands of a very few, and no one representing the public interest can even grasp the issues" - Carl Sagan) and we simply can't deeply understand many of the things that directly impact us. But because of its ubiquity, IT may be the best chance people have of getting better at understanding.

[–] ConstableJelly@midwest.social 9 points 1 week ago (1 children)

I fear Matthew Vaughn has just lost his grip on the humanity that so brilliantly balanced the silly stories he likes to tell. Stardust is one of my all-time favorite movies, and Kick-Ass, X-Men First Class, and Kingsman are some of the most entertaining blockbuster flicks available, where the action is satisfyingly contextualized through excellent character work.

But his last three movies just don't have the right equation. From what I remember, Argyle started out really strongly but seriously devolved after the halfway point. I think he's indulging too much in the overwrought spectacle that he first toed the line of at the end of the first Kingsman.

Lincoln was a great biopic. Hyperfocusing on one pivotal moment in the man's illustrious life, and using the complexity of those circumstances to explore his intelligence and charisma from all angles was so much more effective than the whole-life-in-fast-forward approach so many other biopics follow.

Plus Daniel Day Lewis in peak form. Just an indescribably good performance.

I think the remake addresses these issues as well.

What's truly bizarre and off-putting though is how this game switches between several different types of cutscenes, ranging from completely fleshed out and animated (those look great) over less well-animated (but serviceable), to nearly completely static (but still voiced)= cutscenes with barely any movement.

If I remember correctly, 0 might be the only game to do this. 0 was my first game too and I remember being taken back by this (the static scene talking to some guy in a car smoking a cigarette or something is what sticks out in my memory). It's possible other games did this too and I just forgot, but I'm not sure.

As for 0 being a good starting point, I do disagree. Having played all of them, I think 0 would land better if it was played after 1, 2, and 3. Kiryu's and especially Majima's stories in 0 heavily reference things that occur or are at least revealed in 1 and 3.

I started with 0 and worked my way chronologically from there (with the remakes for 1 and 2), and 0 is my pick for best if the series. I think the thing to know about the real estate sub-game, and others of its ilk like the host club in the same game (I think), is that they are completely parallel, non-consequential, optional content.

I personally feel that you could go through every single Yakuza game playing only the main story and side stories without missing anything of value. I would frequently force myself to play batting cages or karaoke or dancing because fans talk a lot about that stuff, but there's really very little there to compel your attention unless you enjoy it. You can totally skip all that.

You could probably also skip the side stories if you just want to follow the main path, but those I do think are more crucial to Yakuza's experience and identity - the outrageously silly flip side of the coin to the main story's soap-opera-esque melodrama.

 

Granted, it's only out of 9 reviews, but it came out on Tuesday. Seems like many publications are sleeping on it.

Its predecessor Ender Lilies was probably my personal biggest surprise of 2024 (when I played it, not when it was released). I wrote up some thoughts in the Playstation community earlier. I'm excited to pick this up once I clear out some of current commitments.

[–] ConstableJelly@midwest.social 33 points 1 month ago

Glad to see a publication pushing back on the recent asinine comments and behaviors from CI.

[–] ConstableJelly@midwest.social 10 points 1 month ago (2 children)

Disney's creative integrity is dogshit. The MCU is overstuffed and meandering. I planned to be skeptical.

But goddammit if this trailer didn't give me chills. Charlie Cox's interpretation of Daredevil is quite possibly the best adapted superhero performance I've ever seen. I'd have watched this series beginning to end just to see him playing the part, but the tension, the action, the emotion, the score all worked in this trailer.

Despite my better wisdom I am fucking excited.

Does anyone know what is required viewing going into this? I watched She-Hulk but I think Daredevil was also in Echo or something? Anything else?

[–] ConstableJelly@midwest.social 3 points 2 months ago

Some teams put a little more effort into these than others lol (looking at you Polyphony). Housemarque's is delightfully twisted in context. ZA/UM's is really cool but spoiled by...that whole thing. My favorite just on pure aesthetics might be Sucker Punch.

[–] ConstableJelly@midwest.social 6 points 2 months ago

An early proposal for The Last of Us 2.

 

I just received notice about this as being a potential Class Member.

 

How an off-hours project, a rising YouTuber, and a unique Discord-driven release strategy came together for a game-of-the-year candidate.

 

I heard about this game on Reddit a while ago, maybe a couple years. I've been keeping an eye on it, hoping it captures some of Subnautica's magic. The developers in that reddit thread excitedly claimed Subnautica is a huge inspiration for them, so I'm eager to see what comes of it.

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