this post was submitted on 23 Jun 2025
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Gamers needs expensive hardware so designer has less work. Game still not cheaper.
I took pickes and tomatoes off my burger, where's my $0.23 discount damn it?!
Let's assume cutting out tomatoes and pickles saved $0.23 per hamburger.
McDonald's serves 6.5 million hamburgers a day.
That's $500 million extra yearly profit for their shareholders.
There's actually a decent analogy there I think. The hamburger won't cost less, because the service of customization it itself less efficient: serving customers with their preference of with/without is more expensive than just pickles for all. Likewise I imagine making a game that looks OK with/out RT is extra work than just with.
There is no analogy. It's comparing returning costs per product (you need a new tomato per 5 burgers) to a one time costs that can be cut during development. And additional copies of a game don't generate more costs.
There really isn't.
The op comment was that gamers need to buy expensive hardware so that developers could cut on features/optimization.
The follow-up reply likened it to customizing your burger, but the better analogy (and the one I assumed) would be for McDonald's to remove all tomato and pickles (saving money), and the user had to buy it themselves to add to the burger.