this post was submitted on 05 Jul 2025
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Also, the person deciding whether or not they "would have" paid for it, has a strong incentive to kid themselves that they wouldn't. Imagine if cinemas worked that way, and you could just walk in and announce that you weren't going to buy a ticket anyway and since there's a seat over there still empty it's not going to cost them anything for you to sit in it. They'd go out of business by the end of the week.
Also also, either the thing you're copying has value that arose from the effort of creating it, or it doesn't. If it's of value, then it's reasonable to expect payment for it. It's it's not of value, then you shouldn't miss not having it.
Podcasters and medium to small youtubers work like that (bigger also get some money from ads, but for medium to small, Patreon is the main source of revenue). You can get their shit for free, but they would like you to give them some money after if you can.
The scale is a bit different, but the scheme works.
It works for anything small scale enough for its creators to be able to do is as a side hustle that may or may not pay off. Try funding a triple-A game that way and see how far you get.
Triple A games are often over funded and under deliver in experience in my recent experience. A little less funding might tighten up some of waste and deliver better games.