this post was submitted on 03 Aug 2025
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[–] Kolanaki@pawb.social 151 points 4 days ago* (last edited 4 days ago) (5 children)

Not set in a fantasy world and was not expansive science fiction

Uh... I mean, it kinda is. The world of the game itself is pretty wild. Monsters of a kind exist, and there is some sort of fog between the continents that csn literally make you stop existing without sci-fi tech to protect you. And it's growing.

Actually talking to the corpo lady on the boat, doing the church quests, as well as having a high Encyclopedia skill gives you tons of exposition about the world itself, and it is gnarly.

[–] darthelmet@lemmy.world 16 points 3 days ago (1 children)

Quite frankly I had such a high Inland Empire on my playthrough that the only things I’m sure are real are the things Kim or my good friend Horrific Necktie backed me up on.

I will always back you up bratan! You and I are bratannoi -- brothers. Brothers fight. But when they're done fighting, you know what they do? They party. They fucking party!

[–] leftzero@lemmy.dbzer0.com 6 points 3 days ago (1 children)

They aren't continents; calling them continents implies a planet, but the planet is long gone, broken apart into isolas (containing both land, including full continents, and sea) floating in the Pale, which is very much not fog.

The Pale isn't... anything, really. A literal lack of being. Not matter, or energy, but space-time broken down into pure entropy where direction and time lose all meaning.

[–] ameancow@lemmy.world 3 points 2 days ago

Part of the idea behind the "world" is the idea that we normalize our reality and it's almost equally absurd and distressing, we have just as much craziness in our existence that we're just used to the same way. "Oh, we're floating on a spherical rock in an endless dark void? And the climate is changing and we may all go extinct? Cool, what's for breakfast."

It's used as a metaphor for how we just plow through our own narratives in life without stopping to think about how weird and fascinating and disturbing our own reality is, and it could be radically different and we would get used to that as well.

[–] TwoBeeSan@lemmy.world 9 points 3 days ago

The pale is incredibly interesting as a concept.

Entropy.

But filled with memories of things that happened before and maybe in the future too.

The pale driver gives you evenore context.

[–] ameancow@lemmy.world 2 points 2 days ago (1 children)

The game gives the player so many options for what you want to dive deeply into. Some players might get lost in the backstory and politics, some might dive into the characters, some like myself might get lost down the surreal/sci-fi elements. It's very easy to play an entire playthrough and miss entire bodies of work within the work.

And if you're like half the people commenting here, you might boot the game up and immediately say "I ain't reading all that" and go fire up Call of Duty.

[–] Kolanaki@pawb.social 2 points 2 days ago (1 children)

And if you're like half the people commenting here, you might boot the game up and immediately say "I ain't reading all that" and go fire up Call of Duty.

Fr. Some dude up in here basically implied DE isn't a good game or a proper RPG, but they are so vague about their complaints it doesn't even sound like they ever actually played the game, they just want to be contrarian.

[–] ameancow@lemmy.world 2 points 2 days ago

You summed up why I never engage in media/gaming conversations online, but I had to step into this one because the game was legitimately art and needs to be recognized and preserved before like, the Turmp administration declares it terrorist propaganda or something. (Don't scroll down where people are saying it was an artistic game as a derogatory slam.)

[–] RobotZap10000@feddit.nl 19 points 4 days ago (1 children)

I was surprised that the church sequence doesn't kill you. I only got shot once in the Whirling-In-Rags.

[–] Kolanaki@pawb.social 17 points 4 days ago* (last edited 4 days ago) (3 children)

The dancing for Egghead can kill you if your health is low enough/your physical stats are 1-2.

[–] altasshet@lemmy.ca 27 points 4 days ago (1 children)

I died from sitting on a slightly uncomfortable chair that one time.

[–] False@lemmy.world 12 points 3 days ago (1 children)

It was very uncomfortable.

Apparently that chair is a common soft lock people hit.

[–] Kolanaki@pawb.social 8 points 3 days ago (1 children)

The "union" leader is what makes me uncomfortable.

[–] ComfortableRaspberry@feddit.org 5 points 3 days ago (2 children)

More than his super racist guard? I felt like there was no way to handle this situation without disappointing Kim.. which was not out of the ordinary in my playthrough but still.. :(

[–] Kolanaki@pawb.social 5 points 3 days ago* (last edited 3 days ago) (1 children)

I think if you beat him in a fist fight, Kim is low-key impressed because he hates racist pricks. That's one of the few things I have not managed to actually do yet, tho.

[–] Samskara@sh.itjust.works 1 points 2 days ago

Yes, I successfully fought him as well. It held to think about fascism, be strong, and drunk.

[–] leftzero@lemmy.dbzer0.com 3 points 3 days ago* (last edited 3 days ago)

Nah, Measurehead is adorable. A native Revacholian playing ur-racist out of what he's learnt on the radio while dating a “Kojka” he can't have sex with because his own racism prevents him from getting an erection in her presence.

Evrart (and Edgar, though we never meet him) Claire are downright terrifying.

Extremely intelligent, constantly ten steps ahead and in control (except for the tribunal, the entroponetic phenomena underlying the events of the game, the deserter, and, possibly, the Detective) even over the Wild Pines woman, extremely charismatic despite their appearance, and yet absolutely malicious and self centered.

They're like sharks, perfect, cold, inhumane, apex predators evolved to completely dominate their territory.

Measurehead can never really hurt you. Evrart Claire can kill you by making you sit on a chair, and he's fully aware of it.

[–] 5765313496@lemmy.world 16 points 4 days ago (2 children)

As someone who has never played the game before, I really can't tell if you're making all of this up. It sounds fascinating.

[–] Kolanaki@pawb.social 25 points 4 days ago* (last edited 4 days ago) (1 children)

It's real. You can die at the beginning of the game attempting to grab your tie. You're playing as a 40 something burnout cop who has recently done so much alcohol and drugs that you have complete and total amnesia and your heart can explode at any moment. At one point even sitting in a chair could kill you. lol

[–] p03locke@lemmy.dbzer0.com 7 points 3 days ago (3 children)

I mean, only because you picked some build that gave you 1 HP.

[–] leftzero@lemmy.dbzer0.com 4 points 3 days ago

You can die due to having too low morale, too.

Or killing yourself as an intimidation tactic during an interrogation, regardless of your stats.

Practically all versions of the detective are susceptible to self-inflicted demise in one shape or another.

[–] moosetwin@lemmy.dbzer0.com 11 points 3 days ago* (last edited 3 days ago)

one of the three presets do!

[–] CarnivorousCouch@lemmy.world 6 points 3 days ago (1 children)

Sure, but your first time through it's easy to not understand the mechanics.

[–] p03locke@lemmy.dbzer0.com 21 points 3 days ago (1 children)

It's really worth playing. The voice acting is stellar, and it really is the best "role-playing" game, in the sense that you are fully immersed in role-playing a character. The mental gameplay mechanics are GOAT, and one-of-a-kind.

[–] xiwi@lemmy.dbzer0.com 3 points 2 days ago

For me it is how real every character in the game feels, they're all weird and ridiculous but feel like real people 100%