this post was submitted on 14 Oct 2025
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Gaming
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To me, Rockstar Games are cool as world simulators and storytelling engines. My issue is that they plop lazily-designed gameplay on top.
No one ever talks about the core gameplay loops of these games, the thing that makes you progress through the storyline.
They talk about the storyline, but they don’t talk about the mediocre gunfights you have to wade through to watch a cutscene or hear dialogue. Wave after wave of anonymous enemies, like videogames haven’t changed since shooting galleries.
They have to introduce essentially unexplained superpowers (slowing down time) to make it remotely interesting. And even then, I would argue most people are just trying to get through every single mission.
Or the terrible movement/driving/riding physics. I didn’t finish GTA4 (also a “10/10 game”) because some of the missions relied on the abysmal movement.
It’s like… a Rockstar game is like going to IKEA. You’re going to be led through a lot of stupid crap, just because they want to keep you there longer.
I do agree with your observations here, especially when it comes to GTA V.
One Rockstar game that I thought did a good job with the gameplay loop was Max Payne 3. Near-death, running low on ammo and diving to the side of an enemy's shot in slow-motion whilst you line up that last headshot and see the animation as the final bullet hits it's target. THAT felt satisfying. It's not a perfect game by any means, but I loved the gameplay.
GTA V on the other hand did feel like a chore at times with its uninspiring gunfights. I think it actually shined most during the unscripted moments - being chased when a stray bullet pops a tyre, forcing you to fight your way out of a battle on the side of the road before running for your life, stealing another car and getting away. I guess that's what you mean when you say a storytelling engine.
Omg, the helicopters especially in GTA4 controlled abysmally.