My list would be too long, so I'll just mention the most recent one: Expedition 33.
I think it has a fantastic intro and decent ending, but I found the story to be kinda weak and it lost me at the Gestral village, and never really recovered. I still finished it as I knew it was pretty short and I was hoping for it to get better.
The gameplay tho is what I really can't tolerate. I think both dodge and parry are overpowered, as they completely negate damage, making the rpg part weaker - healing becomes useless, turn order is less significant, there's less stats. It ends up encouraging you to build for damage, making everyone a glass cannon. This is made worse by the fact that the equipment is focused mostly on boosting damage (often with multiplicative effects).