this post was submitted on 14 Oct 2025
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Breath of the wild.
Complete disapointment as a Zelda game, it felt just like generic ubi-slop with a coat of nintendo paint, complete with a pointless crafting system and the ridiculous "swords can ony hit a dozen times before breaking".
Yeah I failed to understand the hype around this one. Played it to completion and it was... Ok. Very well polished but there was nothing original about it. Maybe original for a Nintendo game but it didn't do anything that I haven't seen dozens of times on other consoles and PC.
Disagree. Exploring the world of botw was fun, combat is fun, cooking is cool.
The problem is it's a pretty big genre shift. Nintendo clearly thought it was time after Skyward Sword and the market agreed... But I personally couldn't stand basically everything they did beyond the base idea of going all in on an open world.
There was, quite frankly, too much meaningless filler content for me to really care, and the disconnect in tone between the main story's genuinely emotional attempt at creating a sense of urgency and the open world "take your time bro lmao Zelda's already been doing this for a century" drove me up a wall.
I understand why people like it though, they absolutely nailed the exploration and mechanics... If you weren't already tired of them.
I just replied to Witcher 3 comment, and I have a completely opposite take here. It surprises me that some people put BotW in same category as other open world Ubisoft games, kinda curious to see how you all tackled the game compared to me. For me, the possibilities just seemed so endless with that game, I never felt restricted to do anything, the physics are bonkers in both BotW and TotK, it really made me flex my creative side and I appreciate the game for it. I understand if you don’t like the game because it’s not your cup of tea or because it deviates too much from a Zelda formula, but Ubi-slop?
Honestly as someone who has played a lot of Ubisoft open world games and really didn't like BotW (haven't played TotK cause why would I) it did feel pretty similar to those games with the only difference being the map didn't tell you where the collectibles/challenges were at. You still have the big radio tower things you climb to get info on the surrounding area and the korok seeds/shrines would feel no different from Ubisoft slop if the map showed where they were. That's the only difference I felt between the two.
Playing a modded version that removed weapon durability made it go from my least liked entry in the series to.....slightly above the NES games.
Above NES games? That's pretty high praise.
I found the game a lot more approachable once I modded the toffee-tier equipment out of the game.